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Commit Date  
[r279] by killme0

Stop reading responses from the master sever when the connection is closed. Conform to the newer master protocol.

2013-12-27 14:19:20 Tree
[r278] by killme0

Fix gamemode in serverbrowser.

2013-12-27 14:17:59 Tree
[r277] by killme0

Remove debug print.

2013-12-27 13:25:22 Tree
[r276] by killme0

Fix timeleft.

2013-12-27 13:20:25 Tree
[r275] by killme0

Rename some master client variables, add option to see all available vars, ability to time out servers and servers to be overwritten, fix typo in config documentation, add newlines to error messages, check if cubescript variable can be set, add server.name variable into the lua source.

2013-12-27 10:39:12 Tree
[r274] by killme0

Catch errors on parser:complete().

2013-12-25 23:32:10 Tree
[r273] by killme0

Check for the right status code.

2013-12-25 13:47:09 Tree
[r272] by killme0

Add timeleft to the update request, accept empty update responses with status code 204.

2013-12-25 13:45:14 Tree
[r271] by killme0

Send maxplayers and playercount to the server. Only send the stuff that won't change the first time.

2013-12-25 13:35:04 Tree
[r270] by killme0

Fix uuid handling.

2013-12-25 13:10:50 Tree
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