// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: f_finale.h,v 1.3 1998/05/04 21:58:52 thldrmn Exp $
//
// BOOM, a modified and improved DOOM engine
// Copyright (C) 1999 by
// id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
// DESCRIPTION:
// Related to f_finale.c, which is called at the end of a level
//
//-----------------------------------------------------------------------------
#ifndef __F_FINALE__
#define __F_FINALE__
#include "doomtype.h"
#include "d_event.h"
//
// FINALE
//
// Called by main loop.
boolean F_Responder (event_t* ev);
// Called by main loop.
void F_Ticker (void);
// Called by main loop.
void F_Drawer (void);
void F_StartFinale (void);
#endif