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// -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*-
// ----------------------------------------------------------------------------
// :oCCCCOCoc.
// .cCO8OOOOOOOOO8Oo:
// .oOO8OOOOOOOOOOOOOOOCc
// cO8888: .:oOOOOC. TM
// :888888: :CCCc .oOOOOC. ### ### #########
// C888888: .ooo: .C######## ##### ##### ###### ###### ##########
// O888888: .oO### ### ##### ##### ######## ######## #### ###
// C888888: :8O. .C########## ### #### ### ## ## ## ## #### ###
// :8@@@@8: :888c o### ### #### ### ######## ######## ##########
// :8@@@@C C@@@@ oo######## ### ## ### ###### ###### #########
// cO@@@@@@@@@@@@@@@@@Oc0
// :oO8@@@@@@@@@@Oo.
// .oCOOOOOCc. http://remood.org/
// ----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2008-2013 GhostlyDeath <ghostlydeath@remood.org>
// <ghostlydeath@gmail.com>
// ----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// ----------------------------------------------------------------------------
// DESCRIPTION: Internally used data structures for virtually everything,
// key definitions, lots of other stuff.
#ifndef __DOOMDEF__
#define __DOOMDEF__
#include "doomtype.h"
// Uncheck this to compile debugging code
//#define RANGECHECK
#ifndef PARANOIA
#define PARANOIA // do some test that never happens but maybe
#endif
#if defined( _WIN32) || defined(LINUX)
#define LOGMESSAGES // write message in log.txt (win32 and Linux only for the moment)
#endif
// some tests, enable or desable it if it run or not
#define SPLITSCREEN
#define ABSOLUTEANGLE // work fine, soon #ifdef and old code remove
#define FRAGGLESCRIPT // SoM: Activate FraggleScript
// =========================================================================
// demo version when playback demo, or the current VERSION
// used to enable/disable selected features for backward compatibility
// (where possible)
extern uint8_t demoversion;
// The maximum number of players, multiplayer/networking.
// NOTE: it needs more than this to increase the number of players...
#define SAVESTRINGSIZE 24
// Name of local directory for config files and savegames
#ifdef LINUX
#define DEFAULTDIR ".remood"
#else
#define DEFAULTDIR "remood"
#endif
// commonly used routines - moved here for include convenience
// i_system.h
void I_Error(char* error, ...);
// console.h
void CONS_Printf(char* fmt, ...);
// m_misc.h
char* va(char* format, ...);
// g_game.h
// development mode (-devparm)
#ifdef _MSC_VER
#define snprintf _snprintf
#endif
// =======================
// Misc stuff for later...
// =======================
// i_system.c, replace getchar() once the keyboard has been appropriated
int I_GetKey(void);
#ifdef _WIN32
#ifndef R_OK
#define R_OK 0 //faB: win32 does not have R_OK in includes..
#endif
#ifndef W_OK
#define W_OK 02
#endif
#elif !defined( __OS2__)
#define _MAX_PATH MAX_WADPATH
#endif
#endif // __DOOMDEF__