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// -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*-
// ----------------------------------------------------------------------------
// :oCCCCOCoc.
// .cCO8OOOOOOOOO8Oo:
// .oOO8OOOOOOOOOOOOOOOCc
// cO8888: .:oOOOOC. TM
// :888888: :CCCc .oOOOOC. ### ### #########
// C888888: .ooo: .C######## ##### ##### ###### ###### ##########
// O888888: .oO### ### ##### ##### ######## ######## #### ###
// C888888: :8O. .C########## ### #### ### ## ## ## ## #### ###
// :8@@@@8: :888c o### ### #### ### ######## ######## ##########
// :8@@@@C C@@@@ oo######## ### ## ### ###### ###### #########
// cO@@@@@@@@@@@@@@@@@Oc0
// :oO8@@@@@@@@@@Oo.
// .oCOOOOOCc. http://remood.org/
// ----------------------------------------------------------------------------
// Copyright (C) 2012-2013 GhostlyDeath <ghostlydeath@remood.org>
// <ghostlydeath@gmail.com>
// ----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// ----------------------------------------------------------------------------
// DESCRIPTION: Hardware Video Drawer
/***************
*** INCLUDES ***
***************/
#include "vhw_wrap.h"
#include "vhw_locl.h"
#include "console.h"
#include "dstrings.h"
#include "m_argv.h"
/*************
*** LOCALS ***
*************/
static VHW_Mode_t l_VHWMode = VHWMODE_IDXSOFT;
/****************
*** FUNCTIONS ***
****************/
void (*VHW_HUDDrawLine)(const vhwrgb_t a_RGB, int32_t a_X1, int32_t a_Y1, int32_t a_X2, int32_t a_Y2) = NULL;
void (*VHW_HUDDrawImageComplex)(const uint32_t a_Flags, V_Image_t* const a_Image, const int32_t a_X, const int32_t a_Y, const uint32_t a_Width, const uint32_t a_Height, const fixed_t a_XScale, const fixed_t a_YScale, const uint8_t* const a_ExtraMap) = NULL;
void (*VHW_SetViewport)(const int32_t a_X, const int32_t a_Y, const uint32_t a_W, const uint32_t a_H) = NULL;
void (*VHW_HUDBlurBack)(const uint32_t a_Flags, int32_t a_X1, int32_t a_Y1, int32_t a_X2, int32_t a_Y2) = NULL;
void (*VHW_HUDDrawBox)(const uint32_t a_Flags, const uint8_t a_R, const uint8_t a_G, const uint8_t a_B, int32_t a_X1, int32_t a_Y1, int32_t a_X2, int32_t a_Y2) = NULL;
void (*VHW_ClearScreen)(const uint8_t a_R, const uint8_t a_G, const uint8_t a_B) = NULL;
/* VHW_UseGLMode() -- Use openGL Mode */
bool_t VHW_UseGLMode(void)
{
#if defined(__REMOOD_OPENGL_SUPPORTED) && !defined(__REMOOD_OPENGL_CANCEL)
if (M_CheckParm("-gl"))
return true;
#endif
return false;
}
/* VHW_GetMode() -- Gets video mode */
VHW_Mode_t VHW_GetMode(void)
{
return l_VHWMode;
}
/* VHW_Init() -- Initialize Hardware Layer */
bool_t VHW_Init(const VHW_Mode_t a_Mode)
{
/* Set */
l_VHWMode = a_Mode;
/* Use OpenGL Calls */
#if defined(__REMOOD_OPENGL_SUPPORTED) && !defined(__REMOOD_OPENGL_CANCEL)
if (a_Mode == VHWMODE_OPENGL)
{
VHW_HUDDrawLine = VHW_GL_HUDDrawLine;
VHW_HUDDrawImageComplex = VHW_GL_HUDDrawImageComplex;
VHW_SetViewport = VHW_GL_SetViewport;
VHW_HUDBlurBack = VHW_GL_HUDBlurBack;
VHW_HUDDrawBox = VHW_GL_HUDDrawBox;
VHW_ClearScreen = VHW_GL_ClearScreen;
}
/* Software Mode Calls */
else
#endif
{
VHW_HUDDrawLine = VHW_SIDX_HUDDrawLine;
VHW_HUDDrawImageComplex = VHW_SIDX_HUDDrawImageComplex;
VHW_SetViewport = VHW_SIDX_SetViewport;
VHW_HUDBlurBack = VHW_SIDX_HUDBlurBack;
VHW_HUDDrawBox = VHW_SIDX_HUDDrawBox;
VHW_ClearScreen = VHW_SIDX_ClearScreen;
}
/* Success! */
return true;
}