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// -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*-
// ----------------------------------------------------------------------------
// :oCCCCOCoc.
// .cCO8OOOOOOOOO8Oo:
// .oOO8OOOOOOOOOOOOOOOCc
// cO8888: .:oOOOOC. TM
// :888888: :CCCc .oOOOOC. ### ### #########
// C888888: .ooo: .C######## ##### ##### ###### ###### ##########
// O888888: .oO### ### ##### ##### ######## ######## #### ###
// C888888: :8O. .C########## ### #### ### ## ## ## ## #### ###
// :8@@@@8: :888c o### ### #### ### ######## ######## ##########
// :8@@@@C C@@@@ oo######## ### ## ### ###### ###### #########
// cO@@@@@@@@@@@@@@@@@Oc0
// :oO8@@@@@@@@@@Oo.
// .oCOOOOOCc. http://remood.org/
// ----------------------------------------------------------------------------
// Copyright (C) 2013-2013 GhostlyDeath <ghostlydeath@remood.org>
// <ghostlydeath@gmail.com>
// ----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// ----------------------------------------------------------------------------
// DESCRIPTION: User Interface Drawer
/* NOT IN DEDICATED SERVER */
#if !defined(__REMOOD_DEDICATED)
/***************************/
/***************
*** INCLUDES ***
***************/
#include "ui.h"
#include "g_state.h"
/*****************
*** STRUCTURES ***
*****************/
/*****************
*** PROTOTYPES ***
*****************/
void D_UITitle(UI_BufferSpec_t* const a_Spec);
/****************
*** FUNCTIONS ***
****************/
/* UI_DrawBGLayer() -- Single Instance Drawing Specification */
void UI_DrawBGLayer(UI_BufferSpec_t* const a_Spec)
{
/* Drawing is based on the current game state */
switch (gamestate)
{
// Title Screen
case GS_DEMOSCREEN:
D_UITitle(a_Spec);
break;
// Unknown
default:
break;
}
}
/* UI_DrawFGLayer() -- Draws the foreground layer */
void UI_DrawFGLayer(UI_BufferSpec_t* const a_Spec)
{
}
/* UI_DrawLoop() -- UI Drawing Loop */
// This replaces D_Display()!
void UI_DrawLoop(void)
{
UI_BufferSpec_t Spec;
/* Obtain screen spec */
// Screen is locked by soft buffer, if needed
Spec.Data = I_VideoSoftBuffer(&Spec.w, &Spec.h, &Spec.d, &Spec.p);
Spec.pd = Spec.p * Spec.d;
/* Draw single loop */
// Background
UI_DrawBGLayer(&Spec);
// Foreground
UI_DrawFGLayer(&Spec);
/* Update the screen */
I_FinishUpdate();
/* Unlock the screen */
I_GetVideoBuffer(IVS_DONEWITHBUFFER, NULL);
}
/* NOT IN DEDICATED SERVER */
#endif
/***************************/