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        :oCCCCOCoc.
    .cCO8OOOOOOOOO8Oo:
  .oOO8OOOOOOOOOOOOOOOCc
 cO8888:         .:oOOOOC.                                                  TM
:888888:   :CCCc   .oOOOOC.     ###      ###                    #########
C888888:   .ooo:   .C########   #####  #####  ######    ######  ##########
O888888:         .oO###    ###  #####  ##### ########  ######## ####    ###
C888888:   :8O.   .C##########  ### #### ### ##    ##  ##    ## ####    ###
:8@@@@8:   :888c   o###         ### #### ### ########  ######## ##########
 :8@@@@C   C@@@@   oo########   ###  ##  ###  ######    ######  #########
   cO@@@@@@@@@@@@@@@@@Oc0
     :oO8@@@@@@@@@@Oo.                               1.0a "Stuffed Cabbage"
        .oCOOOOOCc.                                      http://remood.org/

 ReMooD is a source port of Doom Legacy 1.42. It aims to provide the classic
 Legacy Experience with new features and more stability.
 
 Copyright (C) 2011 GhostlyDeath <ghostlydeath@remood.org>
 
 This program is free software; you can redistribute it and/or
 modify it under the terms of the GNU General Public License
 as published by the Free Software Foundation; either version 3
 of the License, or (at your option) any later version.
 
 This program is distributed in the hope that it will be useful,
 but WITHOUT ANY WARRANTY; without even the implied warranty of
 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 GNU General Public License for more details.
 
-------------------------------------------------------------------------------

Stuff to hack in:

 * ReMooD Script with ReMooD Assembly
 * CTF
 * OnAction Scripts, called when something happens
   - OnLightBlink() -- Called whenever a light blinks (heh)
   - OnDeath() -- Object dies
   - OnRevive() -- Object is revived
   - OnStopMoving() -- Sector stops moving
   - etc.
 * Advanced Menu
 * RMOD Config File
 * Secondary Weapon Fire
 * Weapon Reloading
 * 70 FPS
 * ex...() LegacyScript functions (ReMooD exclusives)
 * RMD_DBXS, sin((double)fixed_t) table for LegacyScript
   - exrealnumclients() -- Number of players + spectators
 * Savegames
 * VM state saving (for perfect virtual machine restoration and preservation)
 * Multiplayer
 * MOD Music
 * Thing sprite scaling, fliping, cropping
 * New Menu System
 * 50,000 lines of code
 * Save games
 * Network WAD bursting (upload and download of WADs)
 * ReMooD Online (a whole online experience)
 * Full Documentation
 * New fancy renderer with super solids and sortage (for max speed)
 * Clean up the code
 * Switch everything to the new virtual WAD system for dynamic wad change
 * Skinning monsters with player skins
 * Slopes (easy)
 * Golf (hard)
 * Bouncing mobjs
 * Water density (rate of falling in water, < 0 = float up)
 * Weight (modification of fall rate in gravity, despite being wrong)
 * Hover names with stats
 * Compass (with thin automap lines)
 * Health/armor on scoreboard