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// -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*-
// ----------------------------------------------------------------------------
// :oCCCCOCoc.
// .cCO8OOOOOOOOO8Oo:
// .oOO8OOOOOOOOOOOOOOOCc
// cO8888: .:oOOOOC. TM
// :888888: :CCCc .oOOOOC. ### ### #########
// C888888: .ooo: .C######## ##### ##### ###### ###### ##########
// O888888: .oO### ### ##### ##### ######## ######## #### ###
// C888888: :8O. .C########## ### #### ### ## ## ## ## #### ###
// :8@@@@8: :888c o### ### #### ### ######## ######## ##########
// :8@@@@C C@@@@ oo######## ### ## ### ###### ###### #########
// cO@@@@@@@@@@@@@@@@@Oc0
// :oO8@@@@@@@@@@Oo.
// .oCOOOOOCc. http://remood.org/
// ----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2008-2013 GhostlyDeath <ghostlydeath@remood.org>
// <ghostlydeath@gmail.com>
// ----------------------------------------------------------------------------
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// ----------------------------------------------------------------------------
// DESCRIPTION: Refresh/render internal state variables (global).
#ifndef __R_STATE__
#define __R_STATE__
#include "tables.h"
#include "r_defs.h"
#include "r_main.h"
// Need data structure definitions.
//
// Refresh internal data structures,
// for rendering.
//
// needed for pre rendering (fracs)
extern fixed_t* spritewidth;
extern fixed_t* spriteoffset;
extern fixed_t* spritetopoffset;
extern fixed_t* spriteheight;
extern size_t g_SpritesBufferSize; // GhostlyDeath <July 24, 2011> -- Unlimited sprites! not really
extern lighttable_t* colormaps;
//SoM: 3/30/2000: Boom colormaps.
//SoM: 4/7/2000: Had to put a limit on colormaps :(
#define MAXCOLORMAPS 30
extern int num_extra_colormaps;
extern extracolormap_t extra_colormaps[MAXCOLORMAPS];
extern int viewwidth;
extern int scaledviewwidth;
extern int viewheight;
extern int firstflat;
extern int firstwaterflat; //added:18-02-98:WATER!
// for global animation
extern int* flattranslation;
extern int* texturetranslation;
// Sprite....
extern int firstspritelump;
extern int lastspritelump;
extern int numspritelumps;
//
// Lookup tables for map data.
//
extern int numsprites;
extern spritedef_t* sprites;
// GhostlyDeath <February 24, 2012> -- Extended sprites
extern size_t g_NumExSprites;
extern spritedef_t* g_ExSprites;
#define MAXEXSPRITEFRAMES 29
extern int numvertexes;
extern vertex_t* vertexes;
extern int numsegs;
extern seg_t* segs;
extern int numsectors;
extern sector_t* sectors;
extern int numsubsectors;
extern subsector_t* subsectors;
extern int numnodes;
extern node_t* nodes;
extern int numlines;
extern line_t* lines;
extern int numsides;
extern side_t* sides;
//
// POV data.
//
extern fixed_t viewx;
extern fixed_t viewy;
extern fixed_t viewz;
// SoM: Portals require that certain functions use a different x and y pos
// than the actual view pos...
extern fixed_t bspx;
extern fixed_t bspy;
extern angle_t viewangle;
extern angle_t aimingangle;
extern angle_t bspangle;
extern player_t* viewplayer;
// GhostlyDeath -- angle_t in the .c? maybe I deleted it accidently
extern angle_t clipangle;
extern int viewangletox[FINEANGLES / 2];
extern angle_t* xtoviewangle;
//extern fixed_t finetangent[FINEANGLES/2];
extern fixed_t rw_distance;
extern angle_t rw_normalangle;
// angle to line origin
extern int rw_angle1;
// Segs count?
extern int sscount;
#endif