/*******************************************************************************
* PushButton Engine
* Copyright (C) 2009 PushButton Labs, LLC
* For more information see http://www.pushbuttonengine.com
*
* This file is licensed under the terms of the MIT license, which is included
* in the License.html file at the root directory of this SDK.
******************************************************************************/
package
{
import flash.display.Sprite;
import flash.geom.Point;
import flash.net.navigateToURL;
import flash.net.sendToURL;
import flash.net.*;
import flash.text.TextField;
// Make a ticked component so that it can update itself every frame with onTick()
public class spritebook
{
public var arrayindex:Array = new Array();
public var x:Array = new Array();
public var y:Array = new Array();
public var name:Array = new Array();
public var systemid:Array = new Array();
public var strength:Array = new Array();
public var skin:Array = new Array();
public var jx:Array = new Array();
public var jy:Array = new Array();
public var ox:Array = new Array();
public var oy:Array = new Array();
public var rot:Array = new Array();
public var red:Array = new Array();
public var green:Array = new Array();
public var blue:Array = new Array();
public var ssize:Array = new Array();
public var plumesize:Array = new Array();
public var tf:TextField = new TextField();
public var bgsprite:Sprite;
public var sprite:Sprite;
public var active:Number = 0;
public var spriteid:Number = 0;
public var maxchildren:Number = 0; }
}