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Commit Date  
[r455] by rcbotcheeseh

tf2: preparations for custom loadout and attributes

2015-02-19 01:54:43 Tree
[r454] by rcbotcheeseh

all: fixed waypoint message
tf2: medics can heal enemy spies if they dont think they are the enemy
tf2: more support for new weapons
tf2: medic fixes and improvements
tf2: fixed engis not moving equipment after successful MVM wave

2015-02-12 09:05:20 Tree
[r453] by rcbotcheeseh

updated version

2015-02-05 05:21:26 Tree
[r452] by rcbotcheeseh

all: rcbot_supermode 1 allows bots to increase skill to aimbot like skill for a challenge (works mainly for tf2)
all: rcbot_addbottime changes the time bots are automatically added after each other

2015-02-03 01:13:25 Tree
[r451] by rcbotcheeseh

all: an addbot queue that allows multiple addbot commands without crashing or any bad effect
tf2: spies run away once they reach a lower amount of health (customised by cvar rcbot_spy_runaway_health)
tf2: spies now only cloak if they see an enemy and uncloak if they think no-one is looking at them
tf2: spies put more priority into attacking enemies who can't see them

2015-01-31 01:58:51 Tree
[r450] by rcbotcheeseh

tf2: improved spy sapping and engi sap removal, upgrading and building
tf2: spies don't attack any players if there is an unsapped sentry in range

2015-01-29 07:50:00 Tree
[r449] by rcbotcheeseh

tf2: crash fix
tf2: more spy fixes
tf2: engineer teleport exit building improved

2015-01-28 14:53:37 Tree
[r448] by rcbotcheeseh

tf2: demomen stop piping when they get hurt
tf2: spies don't attack if they see an unsapped sentry around them
tf2: spies try to run away and cloak if discovered then attacked upon

2015-01-27 15:33:52 Tree
[r447] by rcbotcheeseh

updated vcproj
fixed crash bug in dods

2015-01-19 23:07:30 Tree
[r446] by rcbotcheeseh

TF2 - Lots of MVM improvements (mvm map must have flag waypoint near enemy bot spawn and capture point at defend point)
TF2 - Fix slow heavy guy when revving mini gun
TF2 - updated default rcbot_runplayer_cmd_tf2 to 418
DOD:S - Fixed two crashes
DOD:S - Upon seeing a friendly being killed snipers will try to find a good sniper point to attack other snipers or MGs

2015-01-18 13:56:27 Tree
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