For a long time we had available to quakedev.com
But due to problems on the host we moved here
New engine use glsl render and support more new and old-school effects as -
External glsl shaders.
Parallax occlusion mapping.
Glow effects on world and models.
Phong lighting for alias models with normalmaping.
Vertex lighting for non ligtmapped surfaces.
High quality animated caustics effect.
Dynamyc shadow volumes for alias models.
Improved particle and decals effects.
Realtime refractions for water, glasses, explosions effects.
Lens flares with per pixel occlusion test.
Multisample antialiasing with advanced NV coverage sample antialiasing (CSAA) support.
Postprocessing effects - radial blur, bloom, depth of field, termal vision.
OpenAL 3d audio engine.