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Commit Date  
[r37] by dan369

[!]After a few long years, im back on this project to slowly improve and start afresh.
The older build will be deleted in time, for now it'll remain but as progress and features are added into the newer build i'll start to get rid of some of the un-needed files.

2012-08-13 13:23:29 Tree
[r36] by dan369

[~]Updated level file

2010-09-14 14:27:04 Tree
[r35] by dan369

[+]Forgot the 3rd Level3.map

2010-08-11 01:02:23 Tree
[r34] by dan369

[!]Major improvement in the level files, more than halfed the size! Load up = faster and i think so would search through the map itself.
[~]Minor code changes here and there to support the changes in the Engine file. Noteable with the clipping blocks code.
[!]Coverted all 3 level files to newer format.

2010-07-28 15:46:36 Tree
[r33] by dan369

--Level editor
[~]When entering your name, the name with now be for both files instead of being able to name them seperatly
[!]Revamped the saveToFile function, so that it doesn't save wasteful data = smaller level files

2010-07-28 15:45:57 Tree
[r32] by dan369

[!]Added in VRAM allocation to images, why i didn't do this before :@ anyway minor speed boost
[~]Changed back scrolling to previous method
[~]Altered clipping block logic to clip 1 more pixel.

2010-07-21 17:57:26 Tree
[r31] by dan369

[!]Fixed boundary code

2010-04-05 21:26:08 Tree
[r30] by dan369

[+]Added in the proper stand alone coins
[~]Finally made the proper change to the scrolling, was going to leave it till after the release but decided to change it.

2010-04-04 15:10:23 Tree
[r29] by dan369

[+]Forgot to add in level scripts

2010-04-04 01:47:21 Tree
[r28] by dan369

[+]Added in another new map level, i especially like this one myself. A lot faster to make, seeing as the map is 300x17, but is still quite long.
[!]Fixed minor bug in which a boolean wasn't being reset so that the gameover sound wouldn't play the seconded time you die.

2010-04-04 01:45:17 Tree
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