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Code Commit Log


Commit Date  
[r27] by dan369

[+]Added in 1 new map, the map itself is more than twice the size of the original so it isn't hugely populated with enemies. Though it's a good test to see how much the engine can do, the map itself is 650x17
[~]Changed the scrolling again due to me thinking i was too harsh on the player
[!]Fixed bug in which red koopas weren't getting hit if brick block/? block got hit underneath them
[!]Fixed Invisible blocks back up, due to me changing the ? blocks and how they work in the previous revision

2010-04-03 23:30:35 Tree
[r26] by dan369

[!]Deleted un-wanted levels files.

2010-04-03 20:50:31 Tree
[r25] by dan369
2010-04-03 20:45:27 Tree
[r24] by dan369
2010-04-03 20:43:23 Tree
[r23] by dan369
2010-04-03 20:39:56 Tree
[r22] by dan369
2010-04-03 20:39:19 Tree
[r21] by dan369
2010-04-03 20:38:44 Tree
[r20] by dan369

[+]Adding in Map editor source code & it's externals

2010-04-03 20:37:15 Tree
[r19] by dan369

[+]Adding in map editor

2010-04-03 20:25:36 Tree
[r18] by dan369

[!]Finally fixed the lag issues with the ? mark blocks, major improvement
[!]Fixed scrolling issue, my fault didn't test it 100%

2010-04-02 01:57:26 Tree
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