[go: up one dir, main page]

Menu

Code Commit Log


Commit Date  
[r13] by dan369

[+]Changed 3 images to their original counter-parts
[+]Added in the entire a.i components, they have been heavily re done and the code re-structure to be more efficient.
[!]Fixed bug with clipping logic against brick blocks.
[!]Fixed invisible blocks bugs, i did rush the addition of the invisible blocks and they didn't work 100% now they should.
[!]Added in the logic to also make the ? mark blocks move if they have an item in them, also done to the invisible blocks.
[~]Changed map files to show the new additions
[+]Added in the Red Koopa A.i, it works 100%. Red Koopas are the same as green but they don't fall off ledges.
[~]Finished the stand alone coins off.
[~]Some more code clean-up with all parts that used standard box collision, now calls from a function.
[!]Upgraded to PGE version 0.03, Eboot is very very small and the inclusion of modules are now in use.

2010-03-19 16:15:20 Tree
[r12] by dan369

[!]Added in Coins for ? blocks, stand alone coins still need to be done.
[!]Added in the mini-Blocks, they work fine.
[~]Fixed bugs relating to the running jump & altered some code, to make it perfect (atleast i hope).
[~]Changes to skidding code, now less of a skid and more paced movement (tester suggestion).
[!]Added in Invisible Blocks, great news as-well that the repositioning code doesn't affect two blocks placed together
nor does it attempt to.
[~]Changes to jumping code, looking at mario again i see when you jump, you do move on the X axis to finish your jump even if your not pressing
any of the buttons, obviously when you are pressing the buttons you'll get a longer jump but if you jumped and moved slightly then the code will finish
the jump for you, like it does in the original (tester suggestion).
[~]Fixed Invisible Block bug with the incorrect block being hit.

2010-03-03 00:41:56 Tree
[r11] by dan369

[~]Changed newer gfx to older gfx (finally)
[~]Fixed mini-block issue, can't render an image under 10x10 with PGE (platform bug)
[~]Changed the repositioning code when clipping a mini-block so that it'll work when your Big Mario & Small mario
[!]Added in miniBlock logic
[~]Code clean-up to miniBlock logic
[!]BlankBlock collision object now fully added in, sets up future possibility of invible blocks.

2010-03-01 17:21:24 Tree
[r10] by dan369

[~]Changes to Fall() function to make it more expandable
[+]Added in 3 new SFX effects, bump when hitting a block as small mario, jumpSmall when jumping as small mario & jumpBig when jumping as big mario
[!]Deleted old un-used sound files, re-add in .mp3 files at a later stage
[!]Fixed collison bug with blocks
[~]Changes to movement & jumping code
[+]Adding in logic for clipping blocks both left & right sides
[~]Minor code clenups with brick block logic

2010-02-27 02:45:59 Tree
[r9] by dan369

[~]Minor code changes
[~]Changed brick block vertical speed
[!]Still working on collision fix.

2010-02-07 21:09:43 Tree
[r8] by dan369

[!]Forgot to re-add in the Content folder :P

2010-02-07 20:53:13 Tree
[r7] by dan369

[!]Finally got SVN fully operational

2010-02-06 12:42:31 Tree
[r6] by dan369
2010-02-06 12:38:48 Tree
[r5] by dan369
2010-02-05 22:13:56 Tree
[r4] by dan369
2010-02-05 22:13:22 Tree
Older >