[+]Added in the entire a.i components, they have been heavily re done and the code re-structure to be more efficient.
[!]Fixed bug with clipping logic against brick blocks.
[!]Fixed invisible blocks bugs, i did rush the addition of the invisible blocks and they didn't work 100% now they should.
[!]Added in the logic to also make the ? mark blocks move if they have an item in them, also done to the invisible blocks.
[~]Changed map files to show the new additions
[+]Added in the Red Koopa A.i, it works 100%. Red Koopas are the same as green but they don't fall off ledges.
[~]Finished the stand alone coins off.
[~]Some more code clean-up with all parts that used standard box collision, now calls from a function.
[!]Upgraded to PGE version 0.03, Eboot is very very small and the inclusion of modules are now in use.