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Commit Date  
[r40] by dan369

[!]Luaplayer Euphoria's IntraFont support didn't work on version 7.3, so i've had to update the thing to v8.
[!]Also the old Font functions were removed so no .ttf loading anymore, thus had to speed a stupid amount of time trying to find a converter tool. Finally found one.
[!]So now using LPEv8 and intraFont as my default font loading & rendering.

2012-08-14 11:37:06 Tree
[r39] by dan369

[!]Deleted Un-stable PC testing, now moving to pure PSP testing. As the build was very unstable and out of date for the needs of the project.
[!]Tested and confirmed the functionality of the state machine classes in-game.
[!]Started to add in the booting stage of the game, as that is atleast somewhat complete (I have the resources i need to finish that here)

2012-08-14 06:53:50 Tree
[r38] by dan369

[!]First Stage of Clean-up is to delete un-needed resources as they have been moved into the newer build now anyway.

2012-08-13 13:24:48 Tree
[r37] by dan369

[!]After a few long years, im back on this project to slowly improve and start afresh.
The older build will be deleted in time, for now it'll remain but as progress and features are added into the newer build i'll start to get rid of some of the un-needed files.

2012-08-13 13:23:29 Tree
[r36] by dan369

[~]Updated level file

2010-09-14 14:27:04 Tree
[r35] by dan369

[+]Forgot the 3rd Level3.map

2010-08-11 01:02:23 Tree
[r34] by dan369

[!]Major improvement in the level files, more than halfed the size! Load up = faster and i think so would search through the map itself.
[~]Minor code changes here and there to support the changes in the Engine file. Noteable with the clipping blocks code.
[!]Coverted all 3 level files to newer format.

2010-07-28 15:46:36 Tree
[r33] by dan369

--Level editor
[~]When entering your name, the name with now be for both files instead of being able to name them seperatly
[!]Revamped the saveToFile function, so that it doesn't save wasteful data = smaller level files

2010-07-28 15:45:57 Tree
[r32] by dan369

[!]Added in VRAM allocation to images, why i didn't do this before :@ anyway minor speed boost
[~]Changed back scrolling to previous method
[~]Altered clipping block logic to clip 1 more pixel.

2010-07-21 17:57:26 Tree
[r31] by dan369

[!]Fixed boundary code

2010-04-05 21:26:08 Tree
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