/*
Protector -- a UCI chess engine
Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _position_h_
#define _position_h_
#include "protector.h"
#include "bitboard.h"
#include <string.h>
#include <stdlib.h>
#include <assert.h>
#define MAX_DEPTH 64
#define POSITION_HISTORY_OFFSET 100
#define DEFAULT_HASHTABLE_EXPONENT 16
#define SEARCHEVENT_SEARCH_FINISHED 1
#define SEARCHEVENT_PLY_FINISHED 2
#define SEARCHEVENT_NEW_PV 3
#define SEARCHEVENT_NEW_BASEMOVE 4
#define SEARCHEVENT_STATISTICS_UPDATE 5
#define PAWN_DEFAULTVALUE_OPENING (88) /* was 75 */
#define PAWN_DEFAULTVALUE_ENDGAME (112) /* was 100 */
#define OP_UNIT PAWN_DEFAULTVALUE_OPENING
#define EG_UNIT PAWN_DEFAULTVALUE_ENDGAME
#ifdef TEST_SETUP
#define DEFAULTVALUE_KNIGHT_OPENING ((365*OP_UNIT) / 100) /* R3: 331; SF: 413 */
#define DEFAULTVALUE_KNIGHT_ENDGAME ((315*EG_UNIT) / 100) /* R3: 284; SF: 328 */
#define DEFAULTVALUE_BISHOP_OPENING ((380*OP_UNIT) / 100) /* R3: 350; SF: 422 */
#define DEFAULTVALUE_BISHOP_ENDGAME ((315*EG_UNIT) / 100) /* R3: 288; SF: 332 */
#define DEFAULTVALUE_ROOK_OPENING ((600*OP_UNIT) / 100) /* R3: 506; SF: 641 */
#define DEFAULTVALUE_ROOK_ENDGAME ((500*EG_UNIT) / 100) /* R3: 488; SF: 495 */
#define DEFAULTVALUE_QUEEN_OPENING ((1235*OP_UNIT) / 100) /* R3: 1000; SF: 1273 */
#define DEFAULTVALUE_QUEEN_ENDGAME ((1000*EG_UNIT) / 100) /* R3: 920; SF: 991 */
#define DEFAULTVALUE_BISHOP_PAIR_OPENING ((60*OP_UNIT) / 100) /* R3: 44 */
#define DEFAULTVALUE_BISHOP_PAIR_ENDGAME ((60*EG_UNIT) / 100) /* R3: 44 */
#else
#define DEFAULTVALUE_KNIGHT_OPENING ((365*OP_UNIT) / 100) /* R3: 331; SF: 413 */
#define DEFAULTVALUE_KNIGHT_ENDGAME ((315*EG_UNIT) / 100) /* R3: 284; SF: 328 */
#define DEFAULTVALUE_BISHOP_OPENING ((380*OP_UNIT) / 100) /* R3: 350; SF: 422 */
#define DEFAULTVALUE_BISHOP_ENDGAME ((315*EG_UNIT) / 100) /* R3: 288; SF: 332 */
#define DEFAULTVALUE_ROOK_OPENING ((600*OP_UNIT) / 100) /* R3: 506; SF: 641 */
#define DEFAULTVALUE_ROOK_ENDGAME ((500*EG_UNIT) / 100) /* R3: 488; SF: 495 */
#define DEFAULTVALUE_QUEEN_OPENING ((1235*OP_UNIT) / 100) /* R3: 1000; SF: 1273 */
#define DEFAULTVALUE_QUEEN_ENDGAME ((1000*EG_UNIT) / 100) /* R3: 920; SF: 991 */
#define DEFAULTVALUE_BISHOP_PAIR_OPENING ((60*OP_UNIT) / 100) /* R3: 44 */
#define DEFAULTVALUE_BISHOP_PAIR_ENDGAME ((60*EG_UNIT) / 100) /* R3: 44 */
#endif
#define DEFAULT_THREAT_LIMIT 20
extern int VALUE_QUEEN_OPENING;
extern int VALUE_QUEEN_ENDGAME;
extern int VALUE_ROOK_OPENING;
extern int VALUE_ROOK_ENDGAME;
extern int VALUE_BISHOP_OPENING;
extern int VALUE_BISHOP_ENDGAME;
extern int VALUE_KNIGHT_OPENING;
extern int VALUE_KNIGHT_ENDGAME;
extern int PAWN_VALUE_OPENING;
extern int PAWN_VALUE_ENDGAME;
extern int VALUE_BISHOP_PAIR_OPENING;
extern int VALUE_BISHOP_PAIR_ENDGAME;
#define OPENING 0
#define ENDGAME 1
extern int basicValue[16], simplePieceValue[16];
extern int pieceSquareValue[16][_64_][2];
extern INT32 pieceSquareBonus[16][_64_];
extern int pieceCountShift[16];
extern UINT32 matSigOfPieceCount[0xFFff];
typedef struct
{
Piece piece[_64_];
Color activeColor;
BYTE castlingRights;
Square enPassantSquare;
int moveNumber, halfMoveClock;
/**
* Redundant data
*/
Bitboard allPieces;
Bitboard piecesOfColor[2];
Bitboard piecesOfType[16];
Square king[2];
int numberOfPieces[2];
int numberOfPawns[2];
UINT32 pieceCount;
int pieceIndex, phaseIndex;
INT32 balance;
UINT64 hashValue, pawnHashValue;
}
Position;
typedef UINT32 Move;
typedef struct
{
Square square;
Bitboard moves;
}
MovesOfPiece;
typedef struct
{
Bitboard diaAttackers, orthoAttackers, knightAttackers, pawnAttackers[2];
Square attackedByDia[_64_], attackedByOrtho[_64_];
}
KingAttacks;
typedef struct
{
Move killerMove1, killerMove2, killerMove3, killerMove4;
Move currentMove;
int indexCurrentMove;
bool currentMoveIsCheck;
Piece captured, restorePiece1, restorePiece2;
Square enPassantSquare, restoreSquare1, restoreSquare2, kingSquare;
BYTE castlingRights;
int halfMoveClock;
Bitboard allPieces, whitePieces, blackPieces, hashValue, pawnHashValue;
INT32 balance;
int staticValue;
bool staticValueAvailable;
bool quietMove;
}
PlyInfo;
typedef struct
{
Position *position;
PlyInfo *plyInfo;
Move hashMove;
Move moves[MAX_MOVES_PER_POSITION];
Move badCaptures[MAX_MOVES_PER_POSITION];
bool killer1Executed, killer2Executed, killer3Executed, killer4Executed;
MovesOfPiece movesOfPiece[16];
int numberOfMoves, numberOfBadCaptures;
int nextMove, currentStage, numberOfPieces;
UINT16 *historyValue;
}
Movelist;
#define HASHVALUE_UPPER_LIMIT 0
#define HASHVALUE_EXACT 1
#define HASHVALUE_LOWER_LIMIT 2
#define HASHVALUE_EVAL 3
typedef struct
{
UINT64 key;
UINT64 data;
}
Hashentry;
typedef struct
{
Hashentry *table;
unsigned long tableSize, entriesUsed;
UINT64 hashMask;
int exponent;
UINT8 date;
}
Hashtable;
typedef enum
{
SEARCH_STATUS_RUNNING,
SEARCH_STATUS_TERMINATE,
SEARCH_STATUS_ABORT,
SEARCH_STATUS_FINISHED
}
SearchStatus;
#define HISTORY_SIZE (12*64*64)
#define HISTORY_MAX 16384
#define HISTORY_LIMIT 60 /* (60%) */
typedef struct
{
UINT16 move[MAX_DEPTH + 2];
int length, score;
}
PrincipalVariation;
typedef struct
{
Bitboard hashValue;
Bitboard pawnProtectedSquares[2];
Bitboard passedPawns[2];
Bitboard weakOutpostSquares[2];
Bitboard pawnAttackableSquares[2];
bool hasPassersOrCandidates[2];
INT32 balance;
int pawnLightSquareMalus[2], pawnDarkSquareMalus[2];
}
PawnHashInfo;
typedef struct
{
Bitboard hashValue;
int safetyMalus;
}
KingSafetyHashInfo;
#define BONUS_HIDDEN_PASSER
typedef struct
{
Bitboard upwardRealm[2];
Bitboard downwardRealm[2];
Bitboard pawnAttackableSquares[2];
Bitboard pawnProtectedSquares[2];
Bitboard doubledPawns[2];
Bitboard passedPawns[2];
Bitboard candidatePawns[2];
#ifdef BONUS_HIDDEN_PASSER
Bitboard hiddenCandidatePawns[2];
bool hasPassersOrCandidates[2];
#endif
#ifdef MALUS_SLIGHTLY_BACKWARD
Bitboard slightlyBackward[2];
#endif
Bitboard weakPawns[2];
Bitboard fixedPawns[2];
Bitboard countedSquares[2];
Bitboard unprotectedPieces[2];
Bitboard weakOutpostSquares[2];
Bitboard kingAttackSquares[2];
Bitboard attackedSquares[2];
Bitboard batteryAttackers[2];
Bitboard knightAttackedSquares[2];
Bitboard bishopAttackedSquares[2];
Bitboard rookAttackedSquares[2];
Bitboard queenAttackedSquares[2];
Bitboard chainPawns[2];
INT32 attackInfo[2];
int kingSquaresAttackCount[2];
int numPieceAttackers[2];
int spaceAttackPoints[2];
int pawnLightSquareMalus[2];
int pawnDarkSquareMalus[2];
bool evaluateKingSafety[2];
KingSafetyHashInfo *kingsafetyHashtable;
INT32 balance;
int futilityMargin[2];
}
EvaluationBase;
#define PAWN_HASHTABLE_MASK 0xffff
#define PAWN_HASHTABLE_SIZE ((PAWN_HASHTABLE_MASK)+0x0001)
#define KINGSAFETY_HASHTABLE_MASK 0x07ffff
#define KINGSAFETY_HASHTABLE_SIZE ((KINGSAFETY_HASHTABLE_MASK)+0x0001)
typedef struct
{
int ply, nominalDepth, selDepth;
int numberOfBaseMoves, numberOfCurrentBaseMove;
Move currentBaseMove, bestBaseMove;
Position singlePosition, startPosition;
PlyInfo plyInfo[MAX_DEPTH + 2];
PrincipalVariation pv;
Hashtable *hashtable;
PawnHashInfo *pawnHashtable;
KingSafetyHashInfo *kingsafetyHashtable;
UINT64 positionHistory[POSITION_HISTORY_OFFSET + MAX_DEPTH + 2];
UINT64 nodes;
UINT16 *historyValue;
UINT16 *historyTotalCount;
UINT16 *historyHitCount;
INT16 *positionalGain;
long startTime, timeTarget, timeLimit, finishTime, timestamp;
long startTimeProcess, finishTimeProcess;
unsigned long tbHits;
void (*handleSearchEvent) (int, void *);
SearchStatus searchStatus;
int drawScore[2];
bool easyMove, bestMoveChange;
bool terminate, ponderMode, terminatePondering, failingHighOrLow;
int previousBest, expectedScore;
long numPvUpdates;
unsigned int threadNumber;
}
Variation;
#define V(op,eg) ( (op) + ( (eg) << 16 ) )
#define HV(op,eg) ( (((op)*100)/256) + ( (((eg)*100)/256) << 16 ) )
INLINE INT32 evalBonus(INT32 openingBonus, INT32 endgameBonus)
{
return V(openingBonus, endgameBonus);
}
INLINE int getOpeningValue(INT32 value)
{
return (int) ((INT16) (value & 0xFFFF));
}
INLINE int getEndgameValue(INT32 value)
{
return (int) ((value + 0x8000) >> 16);
}
INLINE void addBonusForColor(const INT32 bonus, Position * position,
const Color color)
{
if (color == WHITE)
{
position->balance += bonus;
}
else
{
position->balance -= bonus;
}
}
/**
* Pack the specified move into a 16-bit-uint.
*/
INLINE UINT16 packedMove(const Move move)
{
return (UINT16) (move & 0xFFFF);
}
/**
* Construct the specified move.
*/
INLINE Move getMove(const Square from, const Square to,
const Piece newPiece, const INT16 value)
{
return (value << 16) | (newPiece << 12) | (to << 6) | from;
}
/**
* Construct the specified ordinary move.
*/
INLINE Move getOrdinaryMove(const Square from, const Square to)
{
return (to << 6) | from;
}
/**
* Construct the specified packed move.
*/
INLINE Move getPackedMove(const Square from, const Square to,
const Piece newPiece)
{
return (newPiece << 12) | (to << 6) | from;
}
/**
* Get the from square of the specified move.
*/
INLINE Square getFromSquare(const Move move)
{
return (Square) (move & 0x3F);
}
/**
* Get the to square of the specified move.
*/
INLINE Square getToSquare(const Move move)
{
return (Square) ((move >> 6) & 0x3F);
}
/**
* Get the new piece of the specified move.
*/
INLINE Piece getNewPiece(const Move move)
{
return (Piece) ((move >> 12) & 0x0F);
}
/**
* Get the value of the specified move.
*/
INLINE INT16 getMoveValue(const Move move)
{
return (INT16) (move >> 16);
}
/**
* Set the value of the specified move.
*/
INLINE void setMoveValue(Move * move, const int value)
{
*move = (*move & 0xFFFF) | (value << 16);
}
/**
* Get the opponent color of the specified color.
*/
INLINE Color opponent(Color color)
{
return (Color) (1 - color);
}
/**
* Flip the specified position.
*/
void flipPosition(Position * position);
/**
* Remove all pieces from the specified position.
*/
void clearPosition(Position * position);
/**
* Calculate the redundant data of the specified position.
*/
void initializePosition(Position * position);
/**
* Prepare a search with the specified variation.
*/
void prepareSearch(Variation * variation);
/**
* Reset history values.
*/
void resetHistoryValues(Variation * variation);
/**
* Reset history hit values.
*/
void resetHistoryHitValues(Variation * variation);
/**
* Reset gain values.
*/
void resetGainValues(Variation * variation);
/**
* Shrink all history values.
*/
void shrinkHistoryValues(Variation * variation);
/**
* Shrink all history hit values.
*/
void shrinkHistoryHitValues(Variation * variation);
/**
* Initialize a variation with the position specified by 'fen'.
* Prepare a search.
*/
void initializeVariation(Variation * variation, const char *fen);
/**
* Initialize a variation with the position specified by 'position'.
* To perform a search, call 'prepareSearch' afterwards.
*/
void setBasePosition(Variation * variation, const Position * position);
/**
* Set the value of a definite draw.
*/
void setDrawScore(Variation * variation, int score, Color color);
/**
* Get the direct attackers of 'attackerColor' on 'square'.
*/
INLINE Bitboard getDirectAttackers(const Position * position,
const Square square,
const Color attackerColor,
const Bitboard obstacles)
{
const Bitboard king = getKingMoves(square) &
minValue[position->king[attackerColor]];
Bitboard dia = getMagicBishopMoves(square, obstacles);
Bitboard ortho = getMagicRookMoves(square, obstacles);
Bitboard knights = getKnightMoves(square);
const Bitboard pawns =
getPawnCaptures((Piece) (PAWN | opponent(attackerColor)),
square, position->piecesOfType[PAWN | attackerColor]);
ortho &= (position->piecesOfType[QUEEN | attackerColor] |
position->piecesOfType[ROOK | attackerColor]);
dia &= (position->piecesOfType[QUEEN | attackerColor] |
position->piecesOfType[BISHOP | attackerColor]);
knights &= position->piecesOfType[KNIGHT | attackerColor];
return king | ortho | dia | knights | pawns;
}
/**
* Get the squares behind targetSquare, seen from 'viewPoint'.
*/
INLINE Bitboard getDiaSquaresBehind(const Position * position,
const Square targetSquare,
const Square viewPoint)
{
return squaresBehind[targetSquare][viewPoint] &
getMagicBishopMoves(targetSquare, position->allPieces);
}
/**
* Get the squares behind targetSquare, seen from 'viewPoint'.
*/
INLINE Bitboard getOrthoSquaresBehind(const Position * position,
const Square targetSquare,
const Square viewPoint)
{
return squaresBehind[targetSquare][viewPoint] &
getMagicRookMoves(targetSquare, position->allPieces);
}
/**
* Get the pieces interested in moving to 'square'.
*/
Bitboard getInterestedPieces(const Position * position, const Square square,
const Color attackerColor);
/**
* Initialize the current plyInfo data structure.
*/
INLINE void initializePlyInfo(Variation * variation)
{
const Position *position = &variation->singlePosition;
PlyInfo *plyInfo = &variation->plyInfo[variation->ply];
const Color activeColor = position->activeColor;
plyInfo->pawnHashValue = position->pawnHashValue;
plyInfo->enPassantSquare = position->enPassantSquare;
plyInfo->kingSquare = position->king[activeColor];
plyInfo->castlingRights = position->castlingRights;
plyInfo->halfMoveClock = position->halfMoveClock;
plyInfo->allPieces = position->allPieces;
plyInfo->whitePieces = position->piecesOfColor[WHITE];
plyInfo->blackPieces = position->piecesOfColor[BLACK];
plyInfo->balance = 0;
}
/**
* Make the specified move at the current end of the specified variation.
*
* @return 1 if the move was an illegal castling move, 0 otherwise
*/
int makeMove(Variation * variation, const Move move);
/**
* Make the specified move at the current end of the specified variation.
*
* @return 1 if the move was an illegal castling move, 0 otherwise
*/
int makeMoveFast(Variation * variation, const Move move);
/**
* Unmake the last move.
*/
void unmakeLastMove(Variation * variation);
/**
* Test if a move attacks the opponent's king.
*
* @return FALSE if the specified move doesn't attack
* the opponent's king, TRUE otherwise
*/
bool moveIsCheck(const Move move, const Position * position);
/**
* Get the number of non-pawn pieces for the specified color.
*/
INLINE int numberOfNonPawnPieces(const Position * position, const Color color)
{
return position->numberOfPieces[color] - position->numberOfPawns[color];
}
/**
* Check if the specified color has a rook or a queen.
*/
INLINE bool hasOrthoPieces(const Position * position, const Color color)
{
return (bool) (position->piecesOfType[ROOK | color] != EMPTY_BITBOARD ||
position->piecesOfType[QUEEN | color] != EMPTY_BITBOARD);
}
/**
* Check if the specified color has a queen.
*/
INLINE bool hasQueen(const Position * position, const Color color)
{
return (bool) (position->piecesOfType[QUEEN | color] != EMPTY_BITBOARD);
}
/**
* Check if the specified position is consistent.
*
* @return 0 if the specified position is consistent
*/
int checkConsistency(const Position * position);
/**
* Check if the specified variation is consistent.
*
* @return 0 if the specified variation is consistent
*/
int checkVariation(Variation * variation);
/**
* Check if the given position is legal.
*/
bool positionIsLegal(const Position * position);
/**
* Append the given move to the old pv and copy the new pv to 'new'.
*/
INLINE void appendMoveToPv(const PrincipalVariation * oldPv,
PrincipalVariation * newPv, const Move move)
{
newPv->move[0] = packedMove(move);
newPv->length = oldPv->length + 1;
memmove((void *) &newPv->move[1], (void *) &oldPv->move[0],
oldPv->length * sizeof(UINT16));
}
/**
* Calculate the value to be stored in the hashtable.
*/
INLINE INT16 calcHashtableValue(const int value, const int ply)
{
if (value >= -VALUE_ALMOST_MATED)
{
return (INT16) (value + ply);
}
else if (value <= VALUE_ALMOST_MATED)
{
return (INT16) (value - ply);
}
return (INT16) value;
}
/**
* Calculate the effective value from the specified hashtable value.
*/
INLINE int calcEffectiveValue(const int value, const int ply)
{
if (value >= -VALUE_ALMOST_MATED)
{
return value - ply;
}
else if (value <= VALUE_ALMOST_MATED)
{
return value + ply;
}
return value;
}
/**
* Check if the specified position are identical (excluding move numbers).
*/
bool positionsAreIdentical(const Position * position1,
const Position * position2);
/**
* Get all ordinary pieces (queens, rooks, bishops, knights)
* of the specified color.
*/
INLINE Bitboard getOrdinaryPieces(const Position * position,
const Color color)
{
return position->piecesOfColor[color] &
~(position->piecesOfType[PAWN | color] |
minValue[position->king[color]]);
}
/**
* Get all non pawn pieces of the specified color.
*/
INLINE Bitboard getNonPawnPieces(const Position * position, const Color color)
{
return position->piecesOfColor[color] &
~position->piecesOfType[PAWN | color];
}
/**
* Get all ortho pieces (queens, rooks)
* of the specified color.
*/
INLINE Bitboard getOrthoPieces(const Position * position, const Color color)
{
return position->piecesOfType[ROOK | color] |
position->piecesOfType[QUEEN | color];
}
/**
* Check if the given moves are equal by ignoring their respective values.
*/
INLINE bool movesAreEqual(const Move m1, const Move m2)
{
return (bool) ((m1 & 0xFFFF) == (m2 & 0xFFFF));
}
/**
* Get the population count for the specified piece in the specified position.
*/
INLINE int getPieceCount(const Position * position, const Piece piece)
{
return (position->pieceCount >> pieceCountShift[piece]) & 0x0F;
}
/**
* Check if the specified piece is present in the specified position.
*/
INLINE bool pieceIsPresent(const Position * position, const Piece piece)
{
return (bool) (position->piecesOfType[piece] != EMPTY_BITBOARD);
}
/**
* Get the history index of the specified move.
*/
INLINE int historyIndex(const Move move, const Position * position)
{
const int npWhite = min(7, numberOfNonPawnPieces(position, WHITE) - 1);
const int npBlack = min(7, numberOfNonPawnPieces(position, BLACK) - 1);
const int nonPawnCountIndex = 64 * (npWhite + 8 * npBlack);
assert(nonPawnCountIndex >= 0 && nonPawnCountIndex <= 63 * 64);
return pieceIndex[position->piece[getFromSquare(move)]] +
nonPawnCountIndex + getToSquare(move);
}
/**
* Calculate the distance to the next piece of a given type.
*
* @return the distance or 8 if no piece was found
*/
INLINE int getMinimalDistance(const Position * position,
const Square origin, const Piece piece)
{
int distance;
for (distance = 1; distance <= 7; distance++)
{
if ((squaresInDistance[distance][origin] &
position->piecesOfType[piece]) != EMPTY_BITBOARD)
{
return distance;
}
}
return 8;
}
/**
* Calculate the distance to the next piece of a given type.
*
* @return the taxidistance or 15 if no piece was found
*/
INLINE int getMinimalTaxiDistance(const Position * position,
const Square origin, const Piece piece)
{
int distance;
for (distance = 1; distance <= 14; distance++)
{
if ((squaresInTaxiDistance[distance][origin] &
position->piecesOfType[piece]) != EMPTY_BITBOARD)
{
return distance;
}
}
return 15;
}
/**
* Calculate the weight of the non-pawn-pieces of the specified color.
*
* @return a value in the range [0-44]
*/
INLINE int getPieceWeight(const Position * position, const Color color)
{
const int numNonPawnPieces = numberOfNonPawnPieces(position, color) - 1;
const int numRooks = getPieceCount(position, (Piece) (ROOK | color));
const int numQueens = getPieceCount(position, (Piece) (QUEEN | color));
return 3 * numQueens + numRooks + numNonPawnPieces;
}
#define PHASE_MAX 24
/**
* Calculate the phase index of the specified position.
*
* @return a value in the range [0(initial position)-256(endgame)]
*/
INLINE int phaseIndex(const Position * position)
{
const int basicPhase = max(0, PHASE_MAX -
getPieceWeight(position, WHITE) -
getPieceWeight(position, BLACK));
assert(getPieceWeight(position, WHITE) >= 0);
assert(getPieceWeight(position, WHITE) <= 44);
assert(getPieceWeight(position, BLACK) >= 0);
assert(getPieceWeight(position, BLACK) <= 44);
assert(basicPhase >= 0);
assert(basicPhase <= PHASE_MAX);
return (basicPhase * 256 + (PHASE_MAX / 2)) / PHASE_MAX;
}
/**
* Calculate the signature for a given set of piece counters.
*/
UINT32 materialSignature(const UINT32 numQueens, const UINT32 numRooks,
const UINT32 numLightSquareBishops,
const UINT32 numDarkSquareBishops,
const UINT32 numKnights, const UINT32 numPawns);
/**
* Get the piece counters from a material signature.
*/
INLINE void getPieceCounters(const UINT32 materialSignature,
int *numQueens, int *numRooks,
int *numLightSquareBishops,
int *numDarkSquareBishops,
int *numKnights, int *numPawns)
{
*numQueens = materialSignature & 1;
*numRooks = (materialSignature >> 1) & 3;
*numLightSquareBishops = (materialSignature >> 3) & 1;
*numDarkSquareBishops = (materialSignature >> 4) & 1;
*numKnights = (materialSignature >> 5) & 3;
*numPawns = (materialSignature >> 7) & 3;
}
INLINE UINT32 calculateMaterialSignature(const Position * position)
{
const int indexWhite = (position->pieceCount & 0x0Fff) +
(position->numberOfPawns[WHITE] << 12);
const int indexBlack = ((position->pieceCount >> 16) & 0x0Fff) +
(position->numberOfPawns[BLACK] << 12);
UINT32 signature = matSigOfPieceCount[indexWhite] +
(matSigOfPieceCount[indexBlack] << 9);
if ((position->piecesOfType[WHITE_BISHOP] & lightSquares) !=
EMPTY_BITBOARD)
{
signature += 8;
}
if ((position->piecesOfType[WHITE_BISHOP] & darkSquares) != EMPTY_BITBOARD)
{
signature += 16;
}
if ((position->piecesOfType[BLACK_BISHOP] & lightSquares) !=
EMPTY_BITBOARD)
{
signature += 4096;
}
if ((position->piecesOfType[BLACK_BISHOP] & darkSquares) != EMPTY_BITBOARD)
{
signature += 8192;
}
return signature;
}
/**
* Initialize this module.
*
* @return 0 if no errors occurred.
*/
int initializeModulePosition(void);
/**
* Test this module.
*
* @return 0 if all tests succeed.
*/
int testModulePosition(void);
#endif