[go: up one dir, main page]

Menu

[r1131]: / src / evaluation.h  Maximize  Restore  History

Download this file

148 lines (127 with data), 5.7 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/*
Protector -- a UCI chess engine
Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _evaluation_h_
#define _evaluation_h_
#include "position.h"
#include "bitboard.h"
#include "keytable.h"
#include "io.h"
#ifndef NDEBUG
extern bool debugEval;
#endif
#define MATERIALINFO_TABLE_SIZE ( 648 * 648 )
extern MaterialInfo materialInfo[MATERIALINFO_TABLE_SIZE];
extern Bitboard companionFiles[_64_];
extern Bitboard troitzkyArea[2];
extern Bitboard pawnOpponents[2][_64_];
extern Bitboard krprkDrawFiles;
extern Bitboard A1C1, F1H1, A1B1, G1H1;
#define VALUE_TEMPO_OPENING 20
#define VALUE_TEMPO_ENDGAME 10
#define MIN_PIECE_WEIGHT_FOR_KING_ATTACK 14
void addEvalBonusForColor(EvaluationBase * base, const Color color,
const INT32 bonus);
void addEvalMalusForColor(EvaluationBase * base, const Color color,
const INT32 bonus);
Color getWinningColor(const Position * position, const int value);
int getWhiteBishopBlockingIndex(const Position * position,
const Bitboard bishopSquares);
int getBlackBishopBlockingIndex(const Position * position,
const Bitboard bishopSquares);
Bitboard getPromotablePawns(const Position * position, const Color color);
bool oppositeColoredBishops(const Position * position);
int getKnnkpChances(const Position * position, const Color color);
bool passiveKingStopsPawn(const Square kingSquare,
const Square pawnSquare, const Color pawnColor);
bool passiveKingOnFileStopsPawn(const Square kingSquare,
const Square pawnSquare,
const Color pawnColor);
int getKppxKxChances(const Position * position, const Color color);
int getKpxKpxChances(const Position * position, const EvaluationBase * base,
const Color color);
int getKrppkrChances(const Position * position, const Color color);
int getKrpkrChances(const Position * position, const Color color);
int getKqppkqChances(const Position * position, const Color color);
int getKqpkqChances(const Position * position, const Color color);
int getKpkChances(const Position * position, const Color color);
int getKbpkChances(const Position * position, const Color color);
int specialPositionChances(const Position * position,
const EvaluationBase * base,
const SpecialEvalType type, const Color color);
int getChances(const Position * position, const EvaluationBase * base,
const Color winningColor);
bool hasBishopPair(const Position * position, const Color color);
int phaseValue(const INT32 value, const Position * position,
EvaluationBase * base);
INT32 materialBalance(const Position * position);
INT32 positionalBalance(const Position * position, EvaluationBase * base);
int basicPositionalBalance(Position * position);
int getValue(const Position * position,
EvaluationBase * base,
PawnHashInfo * pawnHashtable,
KingSafetyHashInfo * kingsafetyHashtable);
bool hasWinningPotential(Position * position, Color color);
Bitboard calculateKingPawnSafetyHashKey(const Position * position,
const Color color);
int getPawnWidth(const Position * position, const Color color);
int getPassedPawnWidth(const Position * position,
const EvaluationBase * base, const Color color);
int getMaterialUpPawnCountWeight(int numPawns);
int getLogarithmicValue(const double minValue, const double maxValue,
const double numValues, const double valueCount);
double wmbv(const double baseValue);
/**
* Calculate the value of the specified position.
*
* @return the value of the specified position
*/
int getValue(const Position * position,
EvaluationBase * base,
PawnHashInfo * pawnHashtable,
KingSafetyHashInfo * kingsafetyHashtable);
/**
* Check if the pawn at the specified square is a passed pawn.
*/
bool pawnIsPassed(const Position * position, const Square pawnSquare,
const Color pawnColor);
/**
* Check if a pawn capture creates at least one passer.
*/
bool captureCreatesPasser(Position * position, const Square captureSquare,
const Piece capturingPiece);
/**
* Reset the pawn hashtable.
*/
void resetPawnHashtable(void);
/**
* Flip the given position and check if it yields the same result.
*
* @return FALSE if the flipped position yields a diffent result
*/
bool flipTest(Position * position, PawnHashInfo * pawnHashtable,
KingSafetyHashInfo * kingsafetyHashtable);
/**
* Initialize this module.
*
* @return 0 if no errors occurred.
*/
int initializeModuleEvaluation(void);
/**
* Test this module.
*
* @return 0 if all tests succeed.
*/
int testModuleEvaluation(void);
#endif