[go: up one dir, main page]

Menu

[r416]: / evaluation.h  Maximize  Restore  History

Download this file

161 lines (138 with data), 5.6 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
/*
Protector -- a UCI chess engine
Copyright (C) 2009-2010 Raimund Heid (Raimund_Heid@yahoo.com)
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _evaluation_h_
#define _evaluation_h_
#include "position.h"
#include "bitboard.h"
#include "keytable.h"
#include "io.h"
#ifndef NDEBUG
extern bool debugEval;
#endif
typedef enum
{
Se_None,
Se_KpK,
Se_KnnKp,
Se_KbpK,
Se_KrpKb,
Se_KrpKr,
Se_KrppKr,
Se_KqpKq,
Se_KqppKq
} SpecialEvalType;
typedef struct
{
UINT8 chancesWhite, chancesBlack;
SpecialEvalType specialEvalWhite, specialEvalBlack;
}
MaterialInfo;
#define MATERIALINFO_TABLE_SIZE ((512*512)-1)
extern MaterialInfo materialInfo[MATERIALINFO_TABLE_SIZE];
extern Bitboard companionFiles[_64_];
extern Bitboard troitzkyArea[2];
extern Bitboard pawnOpponents[2][_64_];
extern Bitboard krprkDrawFiles;
extern Bitboard A1C1, F1H1, A1B1, G1H1;
#define WHITE_BISHOP_LIGHT 0x01
#define WHITE_BISHOP_DARK 0x02
#define BLACK_BISHOP_LIGHT 0x04
#define BLACK_BISHOP_DARK 0x08
#define WHITE_BISHOP_PAIR 0x03
#define BLACK_BISHOP_PAIR 0x0C
#define VALUE_TEMPO_OPENING 20
#define VALUE_TEMPO_ENDGAME 10
INLINE void addEvalBonusForColor(EvaluationBase * base, const Color color,
const INT32 bonus);
INLINE void addEvalMalusForColor(EvaluationBase * base, const Color color,
const INT32 bonus);
INLINE Color getWinningColor(const Position * position, const int value);
INLINE Bitboard getPromotablePawns(const Position * position,
const Color color);
INLINE bool oppositeColoredBishops(const Position * position);
INLINE int getKnnkpChances(const Position * position, const Color color);
INLINE bool passiveKingStopsPawn(const Square kingSquare,
const Square pawnSquare,
const Color pawnColor);
INLINE int getKrppkrChances(const Position * position, const Color color);
INLINE int getKrpkrChances(const Position * position, const Color color);
INLINE int getKqppkqChances(const Position * position, const Color color);
INLINE int getKqpkqChances(const Position * position, const Color color);
INLINE int getKpkChances(const Position * position, const Color color);
INLINE int getKbpkChances(const Position * position, const Color color);
INLINE int specialPositionChances(const Position * position,
const SpecialEvalType type,
const Color color);
INLINE int getChances(const Position * position, const int value);
INLINE int getPieceValue(const Position * position, const Color color);
INLINE bool hasBishopPair(const Position * position, const Color color);
INLINE int phaseValue(INT32 value, const Position * position);
INLINE INT32 materialBalance(const Position * position);
INLINE INT32 positionalBalance(const Position * position,
EvaluationBase * base);
INLINE int basicPositionalBalance(Position * position);
int getValue(const Position * position,
EvaluationBase * base,
PawnHashInfo * pawnHashtable,
KingSafetyHashInfo * kingsafetyHashtable);
INLINE bool hasWinningPotential(Position * position, Color color);
INLINE Bitboard getKingPawnSafetyHashValue(const Position * position,
const Color color);
INLINE bool piecesAreBalanced(const Position * position);
INLINE int getPawnWidth(const Position * position, const Color color);
INLINE int getPassedPawnWidth(const Position * position,
const EvaluationBase * base, const Color color);
INLINE bool kpkpValueAvailable(const Position * position);
#ifdef INLINE_IN_HEADERS
#include "evaluationInline.h"
#endif
/**
* Calculate the value of the specified position.
*
* @return the value of the specified position
*/
int getValue(const Position * position,
EvaluationBase * base,
PawnHashInfo * pawnHashtable,
KingSafetyHashInfo * kingsafetyHashtable);
/**
* Check if the pawn at the specified square is a passed pawn.
*/
bool pawnIsPassed(const Position * position, const Square pawnSquare,
const Color pawnColor);
/**
* Reset the pawn hashtable.
*/
void resetPawnHashtable(void);
/**
* Flip the given position and check if it yields the same result.
*
* @return FALSE if the flipped position yields a diffent result
*/
bool flipTest(Position * position, PawnHashInfo * pawnHashtable,
KingSafetyHashInfo * kingsafetyHashtable);
/**
* Initialize this module.
*
* @return 0 if no errors occurred.
*/
int initializeModuleEvaluation(void);
/**
* Test this module.
*
* @return 0 if all tests succeed.
*/
int testModuleEvaluation(void);
#endif