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# OptFrame/Examples/EternityII.h

    00001 #ifndef EternityII_H_
    00002 #define EternityII_H_
    00003
    00004 #include "./EternityII/Representation.h"
    00005 #include "./EternityII/Solution.h"
    00006 #include "./EternityII/Memory.h"
    00007 #include "./EternityII/Evaluation.h"
    00008 #include "./EternityII/ProblemInstance.hpp"
    00009 #include "./EternityII/Evaluator.hpp"
    00010 #include "./EternityII/NSSeqRotate.hpp"
    00011 #include "./EternityII/NSSeqSwapCenter.hpp"
    00012 #include "./EternityII/NSSeqSwapSide.hpp"
    00013 #include "./EternityII/NSSeqSwapCorner.hpp"
    00014 #include "./EternityII/NSSeqSwapRotateCenter.hpp"
    00015 #include "./EternityII/InitialSolutionRandom.hpp"
    00016 #include "./EternityII/InitialSolutionGreedy.hpp"
    00017 #endif /*EternityII_H_*/
    00018
    00019
    00020

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