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// OptFrame - Optimization Framework
// Copyright (C) 2009-2015
// http://optframe.sourceforge.net/
//
// This file is part of the OptFrame optimization framework. This framework
// is free software; you can redistribute it and/or modify it under the
// terms of the GNU Lesser General Public License v3 as published by the
// Free Software Foundation.
// This framework is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License v3 for more details.
// You should have received a copy of the GNU Lesser General Public License v3
// along with this library; see the file COPYING. If not, write to the Free
// Software Foundation, 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301,
// USA.
#ifndef RANDGEN_HPP_
#define RANDGEN_HPP_
#include <math.h>
#include <time.h>
#include <cmath>
#include <unistd.h>
//#include <tgmath.h>
#include "Component.hpp"
#include "Action.hpp"
#include "ComponentBuilder.h"
#include<vector>
#include <tr1/random>
namespace optframe
{
/*
// reuse of function 'rand()' by using function 'randgen_sys_rand()'
unsigned int randgen_sys_rand()
{
return rand();
}
float system_log(float v)
{
return log(v);
}
*/
class RandGen: public Component
{
private:
double nextG;
bool hasNextG;
protected:
long seed;
bool init;
public:
RandGen()
{
seed = time(NULL);
init = false;
hasNextG = false;
nextG = 0.0;
}
RandGen(long _seed) :
seed(_seed)
{
if (seed < 0)
seed *= (-1);
init = false;
hasNextG = false;
nextG = 0.0;
}
virtual ~RandGen()
{
}
// initialize random number generation
virtual void initialize()
{
srand(seed);
hasNextG = false;
}
// random integer
virtual int rand()
{
if (!init)
{
initialize();
init = true;
}
return (int) ::rand();
}
// random positive integer between 0 and n-1
virtual int rand(int n)
{
if (!init)
{
initialize();
init = true;
}
return ::rand() % n;
}
// randomized number between [i, j]
virtual int rand(unsigned i, unsigned j)
{
int k = j - i + 1;
int number = rand(k) + i;
return number;
}
// random with probability 'p'
virtual double randP(double p)
{
return (rand01() < p);
}
// random uniform between [0,1)
virtual double rand01()
{
if (!init)
{
initialize();
init = true;
}
// reuse of function 'rand()' by using function 'randgen_sys_rand()'
return (double) ::rand() / RAND_MAX;
}
virtual int randBinomial(double p, int tries)
{
std::tr1::variate_generator<std::tr1::mt19937,
std::tr1::binomial_distribution<> > rngB(std::tr1::mt19937(123),
std::tr1::binomial_distribution<>(tries, p));
return rngB();
}
virtual int randBinomialWithNegative(double p, int tries)
{
std::tr1::variate_generator<std::tr1::mt19937,
std::tr1::binomial_distribution<> > rngB(std::tr1::mt19937(123),
std::tr1::binomial_distribution<>(tries, p));
int y = rngB();
int sign = this->rand(2);
if (sign == 1)
y *= -1;
return y;
}
virtual double randG(double mean, double stdev)
{
return randG() * stdev + mean;
}
// random gaussian mean 0.0 stdev 1.0
virtual double randG()
{
if (!init)
{
initialize();
init = true;
}
if (hasNextG)
{
hasNextG = false;
return nextG;
}
else
{
float x1, x2, w, y1, y2;
do
{
x1 = 2.0 * rand01() - 1.0;
x2 = 2.0 * rand01() - 1.0;
w = x1 * x1 + x2 * x2;
} while (w >= 1.0);
w = sqrt((-2.0 * ::log(w)) / w);
y1 = x1 * w;
y2 = x2 * w;
nextG = y2; // store y2
hasNextG = true;
return y1;
}
}
// returns the random generator seed
long getSeed()
{
return seed;
}
// sets the random generator seed
void setSeed(long _seed)
{
seed = _seed;
initialize();
}
unsigned long mix(unsigned long a, unsigned long b, unsigned long c)
{
a=a-b; a=a-c; a=a^(c >> 13);
b=b-c; b=b-a; b=b^(a << 8);
c=c-a; c=c-b; c=c^(b >> 13);
a=a-b; a=a-c; a=a^(c >> 12);
b=b-c; b=b-a; b=b^(a << 16);
c=c-a; c=c-b; c=c^(b >> 5);
a=a-b; a=a-c; a=a^(c >> 3);
b=b-c; b=b-a; b=b^(a << 10);
c=c-a; c=c-b; c=c^(b >> 15);
return c;
}
unsigned long generateRandomSeed()
{
return mix(clock(), time(NULL), getpid());
}
template<class T>
void shuffle(vector<T>& v)
{
if (v.size() > 0)
for (unsigned int i = 0; i < v.size() - 1; i++)
{
int x = i + rand(v.size() - i - 1) + 1;
T elem = v.at(i);
v.at(i) = v.at(x);
v.at(x) = elem;
}
}
static string idComponent()
{
return "OptFrame:RandGen";
}
virtual string id() const
{
return idComponent();
}
virtual bool compatible(string s)
{
return (s == idComponent()) || (Component::compatible(s));
}
};
template<class R, class ADS = OPTFRAME_DEFAULT_ADS>
class RandGenBuilder: public ComponentBuilder<R, ADS>
{
public:
virtual ~RandGenBuilder()
{
}
virtual Component*
buildComponent(Scanner& scanner, HeuristicFactory<R, ADS>& hf,
string family = "")
{
if (!scanner.hasNext())
return NULL;
long seed = scanner.nextLong();
return new RandGen(seed);
}
virtual vector<pair<string, string> > parameters()
{
vector<pair<string, string> > params;
params.push_back(make_pair("long", "seed"));
return params;
}
virtual bool canBuild(string component)
{
return component == RandGen::idComponent();
}
static string idComponent()
{
stringstream ss;
ss << ComponentBuilder<R, ADS>::idComponent() << "RandGen";
return ss.str();
}
virtual string id() const
{
return idComponent();
}
};
}
#endif /* RANDGEN_HPP_ */