#ifndef $project_NSSEQ$neighborhood_HPP_
#define $project_NSSEQ$neighborhood_HPP_
// Framework includes
#include "../OptFrame/NSSeq.hpp"
// Own includes
#include "ProblemInstance.hpp"
#include "Memory.h"
#include "Solution.h"
using namespace std;
class Move$neighborhood: public Move< Rep$project $commamproject >
{
public:
using Move< Rep$project $commamproject >::apply; // prevents name hiding
using Move< Rep$project $commamproject >::canBeApplied; // prevents name hiding
Move$neighborhood()
{
}
virtual ~Move$neighborhood()
{
}
bool canBeApplied(const Rep$project& rep)
{
return false;
}
Move< Rep$project $commamproject >& apply(Rep$project& rep)
{
// apply this move to 'rep'
// rep. (...) = (...)
// return reverse move
return * new Move$neighborhood;
}
virtual bool operator==(const Move< Rep$project $commamproject >& _m) const
{
const Move$neighborhood& m = (const Move$neighborhood&) _m;
return false;
}
void print()
{
}
};
class NSIterator$neighborhood: public NSIterator< Rep$project $commamproject >
{
public:
NSIterator$neighborhood()
{
}
virtual ~NSIterator$neighborhood()
{
}
virtual void first(){};
virtual void next(){};
virtual bool isDone(){};
virtual Move< Rep$project $commamproject >& current(){};
};
class NSSeq$neighborhood: public NSSeq< Rep$project $commamproject >
{
public:
using NSSeq< Rep$project $commamproject >::move; // prevents name hiding
NSSeq$neighborhood()
{
}
virtual ~NSSeq$neighborhood()
{
}
virtual Move<Rep$project $commamproject>& move(const Rep$project& rep)
{
return * new Move$neighborhood; // return a random move
}
virtual NSIterator<Rep$project $commamproject>& getIterator(const Rep$project& rep)
{
return * new NSIterator$neighborhood; // return an iterator to the neighbors of 'rep'
}
virtual void print()
{
}
};
#endif /*$project_NSSEQ$neighborhood_HPP_*/