Hi -

I'm trying to convert a .obj file from maya to .ctm using the converter. However, once I convert it and look at it in the ctm viewer the UV map seems to be inconsistent with maya at certain vertices. So when I import my texture some of the vertices are picking up the wrong UV coordinates from the texture. Most of the locations are correct but it causes for example some parts of the texture to be repeated.

I tried this with different compression levels but the result seemed to be the same.

Any help is greatly appreciated.

Thank you.