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// This file is part of openCaesar3.
//
// openCaesar3 is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// openCaesar3 is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with openCaesar3. If not, see <http://www.gnu.org/licenses/>.
//
// Copyright 2012-2013 Gregoire Athanase, gathanase@gmail.com
#include <tilemap.hpp>
#include <pic_loader.hpp>
#include <building.hpp>
#include <exception.hpp>
#include <iostream>
TerrainTile::TerrainTile()
{
reset();
}
void TerrainTile::reset()
{
_isWater = false;
_isRock = false;
_isTree = false;
_isBuilding = false;
_isRoad = false;
_overlay = NULL;
}
bool TerrainTile::isConstructible() const
{
return not (_isWater or _isRock or _isTree or _isBuilding or _isRoad);
}
bool TerrainTile::isDestructible() const
{
return (_isTree or _isBuilding or _isRoad);
}
bool TerrainTile::isWater() const
{
return _isWater;
}
void TerrainTile::setWater(const bool isWater)
{
_isWater = isWater;
}
bool TerrainTile::isRock() const
{
return _isRock;
}
void TerrainTile::setRock(const bool isRock)
{
_isRock = isRock;
}
bool TerrainTile::isTree() const
{
return _isTree;
}
void TerrainTile::setTree(const bool isTree)
{
_isTree = isTree;
}
bool TerrainTile::isRoad() const
{
return _isRoad;
}
void TerrainTile::setRoad(const bool isRoad)
{
_isRoad = isRoad;
}
bool TerrainTile::isBuilding() const
{
return _isBuilding;
}
void TerrainTile::setBuilding(const bool isBuilding)
{
_isBuilding = isBuilding;
}
void TerrainTile::setOverlay(LandOverlay *overlay)
{
_overlay = overlay;
}
LandOverlay *TerrainTile::getOverlay() const
{
return _overlay;
}
int TerrainTile::encode() const
{
int res = 0;
if (isTree())
{
res += 0x1;
res += 0x10;
}
if (isRock())
{
res += 0x2;
}
if (isWater())
{
res += 0x4;
}
if (isBuilding())
{
res += 0x8;
}
if (isRoad())
{
res += 0x40;
}
return res;
}
void TerrainTile::decode(const int bitset)
{
reset();
if (bitset & 0x1)
{
setTree(true);
}
if (bitset & 0x2)
{
setRock(true);
}
if (bitset & 0x4)
{
setWater(true);
}
if (bitset & 0x8)
{
setBuilding(true);
}
if (bitset & 0x10)
{
setTree(true);
}
if (bitset & 0x20)
{
// setGarden(true);
}
if (bitset & 0x40)
{
setRoad(true);
}
if (bitset & 0x100)
{
//setAqueduct(true);
}
if (bitset & 0x200)
{
//setElevation(true);
}
if (bitset & 0x400)
{
//setAccessRamp(true);
}
if (bitset & 0x800)
{
//setMeadow(true);
}
if (bitset & 0x4000)
{
//setWall(true);
}
}
void TerrainTile::serialize(OutputSerialStream &stream)
{
int terrainBitset = encode();
stream.write_int(terrainBitset, 2, 0, 65535);
stream.write_objectID(_overlay);
}
void TerrainTile::unserialize(InputSerialStream &stream)
{
int terrainBitset = stream.read_int(2, 0, 65535);
decode(terrainBitset);
stream.read_objectID((void**)&_overlay);
}
Tile::Tile(const int i, const int j)
{
_i = i;
_j = j;
_picture = NULL;
_master_tile = NULL;
_terrain.reset();
}
Tile::Tile(const Tile& clone)
{
_i = clone._i;
_j = clone._j;
_picture = clone._picture;
_master_tile = clone._master_tile;
_terrain = clone._terrain;
}
int Tile::getI() const
{
return _i;
}
int Tile::getJ() const
{
return _j;
}
void Tile::set_picture(Picture *picture)
{
_picture = picture;
}
Picture& Tile::get_picture() const
{
if (_picture==NULL) THROW("error: picture is null");
return *_picture;
}
Tile* Tile::get_master_tile() const
{
return _master_tile;
}
void Tile::set_master_tile(Tile* master)
{
_master_tile = master;
}
const TerrainTile& Tile::get_terrain() const
{
return _terrain;
}
TerrainTile& Tile::get_terrain()
{
return _terrain;
}
bool Tile::is_flat() const
{
return get_terrain().isRoad();
}
Tilemap::Tilemap()
{
_size = 0;
}
void Tilemap::init(const int size)
{
_size = size;
// resize the tile array
_tile_array.resize(_size);
for (int i = 0; i < _size; ++i)
{
_tile_array[i].reserve(_size);
for (int j = 0; j < _size; ++j)
{
_tile_array[i].push_back(Tile(i, j));
}
}
}
bool Tilemap::is_inside(const int i, const int j) const
{
return (i>=0 && j>=0 && i<_size && j<_size);
}
Tile& Tilemap::at(const int i, const int j)
{
return _tile_array[i][j];
}
const Tile& Tilemap::at(const int i, const int j) const
{
return _tile_array[i][j];
}
int Tilemap::getSize() const
{
return _size;
}
std::list<Tile*> Tilemap::getRectangle(const int i1, const int j1, const int i2, const int j2, const bool corners)
{
std::list<Tile*> res;
int delta_corners = 0;
if (! corners)
{
delta_corners = 1;
}
for (int i = i1+delta_corners; i <= i2-delta_corners; ++i)
{
if (is_inside(i, j1))
{
res.push_back(&at(i, j1));
}
if (is_inside(i, j2))
{
res.push_back(&at(i, j2));
}
}
for (int j = j1+1; j <= j2-1; ++j) // corners have been handled already
{
if (is_inside(i1, j))
{
res.push_back(&at(i1, j));
}
if (is_inside(i2, j))
{
res.push_back(&at(i2, j));
}
}
return res;
}
std::list<Tile*> Tilemap::getFilledRectangle(const int i1, const int j1, const int i2, const int j2)
{
std::list<Tile*> res;
for (int i = i1; i <= i2; ++i)
{
for (int j = j1; j <= j2; ++j)
{
if (is_inside(i, j))
{
res.push_back(&at(i, j));
}
}
}
return res;
}
void Tilemap::serialize(OutputSerialStream &stream)
{
stream.write_int(_size, 2, 0, 1000);
// saves the graphics map
PicLoader &picLoader = PicLoader::instance();
std::string pic_name;
short int imgId; // 16bits
for (int i=0; i<_size; ++i)
{
for (int j=0; j<_size; ++j)
{
Tile &tile = at(i, j);
TerrainTile &terrain = tile.get_terrain();
imgId = 0;
if (&tile == tile.get_master_tile() || tile.get_master_tile() == NULL)
{
// this is a master tile
if (not terrain.isBuilding())
{
// this is not a building
pic_name = tile.get_picture().get_name();
imgId = picLoader.get_pic_id_by_name(pic_name);
}
}
stream.write_int(imgId, 2, 0, 65535);
terrain.serialize(stream);
}
}
}
void Tilemap::unserialize(InputSerialStream &stream)
{
_size = stream.read_int(2, 0, 1000);
init(_size);
// loads the graphics map
PicLoader &picLoader = PicLoader::instance();
short int imgId; // 16bits
for (int i=0; i<_size; ++i)
{
for (int j=0; j<_size; ++j)
{
Tile &tile = at(i, j);
TerrainTile &terrain = tile.get_terrain();
imgId = stream.read_int(2, 0, 65535);
// terrain
terrain.unserialize(stream);
// cannot access the overlay at this stage (it has not be unserialized yet)
if (imgId != 0 && not terrain.isBuilding())
{
// master landscape tile!
Picture& pic = picLoader.get_pic_by_id(imgId);
int tile_size = (pic.get_width()+2)/60; // size of the multi-tile. the multi-tile is a square.
// master is the left-most subtile
Tile* master;
if (tile_size == 1)
{
master = NULL;
}
else
{
master = &at(i, j);
}
for (int di=0; di<tile_size; ++di)
{
// for each subrow of the multi-tile
for (int dj=0; dj<tile_size; ++dj)
{
// for each subcol of the multi-tile
Tile &sub_tile = at(i+di, j+dj);
sub_tile.set_master_tile(master);
sub_tile.set_picture(&pic);
}
}
}
}
}
}