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#ifndef TYPES_H
#define TYPES_H
/// For Linux and OSX configuration is done automatically using Makefile. To get
/// started type 'make help'.
///
/// For Windows, part of the configuration is detected automatically, but some
/// switches need to be set manually:
///
/// -DNDEBUG | Disable debugging mode. Always use this.
///
/// -DNO_PREFETCH | Disable use of prefetch asm-instruction. A must if you want
/// | the executable to run on some very old machines.
///
/// -DUSE_POPCNT | Add runtime support for use of popcnt asm-instruction. Works
/// | only in 64-bit mode. For compiling requires hardware with
/// | popcnt support.
#include <cassert>
#include <cctype>
#include <climits>
#include <cstdlib>
#include "platform.h"
#define unlikely(x) (x) // For code annotation purposes
#if defined(_WIN64) && !defined(IS_64BIT)
# include <intrin.h> // MSVC popcnt and bsfq instrinsics
# define IS_64BIT
# define USE_BSFQ
#endif
#if defined(USE_POPCNT) && defined(_MSC_VER) && defined(__INTEL_COMPILER)
# include <nmmintrin.h> // Intel header for _mm_popcnt_u64() intrinsic
#endif
#if defined(USE_PEXT)
# include <immintrin.h> // Header for _pext_u64() intrinsic
#else
# define _pext_u64(b, m) (0)
#endif
# if !defined(NO_PREFETCH) && (defined(__INTEL_COMPILER) || defined(_MSC_VER))
# include <xmmintrin.h> // Intel and Microsoft header for _mm_prefetch()
# endif
#define CACHE_LINE_SIZE 64
#if defined(_MSC_VER) || defined(__INTEL_COMPILER)
# define CACHE_LINE_ALIGNMENT __declspec(align(CACHE_LINE_SIZE))
#else
# define CACHE_LINE_ALIGNMENT __attribute__ ((aligned(CACHE_LINE_SIZE)))
#endif
#ifdef _MSC_VER
# define FORCE_INLINE __forceinline
#elif defined(__GNUC__)
# define FORCE_INLINE inline __attribute__((always_inline))
#else
# define FORCE_INLINE inline
#endif
#ifdef USE_POPCNT
const bool HasPopCnt = true;
#else
const bool HasPopCnt = false;
#endif
#ifdef USE_PEXT
const bool HasPext = true;
#else
const bool HasPext = false;
#endif
#ifdef IS_64BIT
const bool Is64Bit = true;
#else
const bool Is64Bit = false;
#endif
typedef uint64_t Key;
typedef uint64_t Bitboard;
const int MAX_MOVES = 256;
const int MAX_PLY = 120;
const int MAX_PLY_PLUS_6 = MAX_PLY + 6;
/// A move needs 16 bits to be stored
///
/// bit 0- 5: destination square (from 0 to 63)
/// bit 6-11: origin square (from 0 to 63)
/// bit 12-13: promotion piece type - 2 (from KNIGHT-2 to QUEEN-2)
/// bit 14-15: special move flag: promotion (1), en passant (2), castling (3)
/// NOTE: EN-PASSANT bit is set only when a pawn can be captured
///
/// Special cases are MOVE_NONE and MOVE_NULL. We can sneak these in because in
/// any normal move destination square is always different from origin square
/// while MOVE_NONE and MOVE_NULL have the same origin and destination square.
enum Move
{
MOVE_NONE,
MOVE_NULL = 65
};
enum MoveType
{
NORMAL,
PROMOTION = 1 << 14,
ENPASSANT = 2 << 14,
CASTLING = 3 << 14
};
enum Color
{
WHITE, BLACK, NO_COLOR, COLOR_NB = 2
};
enum CastlingSide
{
KING_SIDE, QUEEN_SIDE, CASTLING_SIDE_NB = 2
};
enum CastlingRight // Defined as in PolyGlot book hash key
{
NO_CASTLING,
WHITE_OO,
WHITE_OOO = WHITE_OO << 1,
BLACK_OO = WHITE_OO << 2,
BLACK_OOO = WHITE_OO << 3,
ANY_CASTLING = WHITE_OO | WHITE_OOO | BLACK_OO | BLACK_OOO,
CASTLING_RIGHT_NB = 16
};
template<Color C, CastlingSide S> struct MakeCastling
{
static const CastlingRight
right = C == WHITE ? S == QUEEN_SIDE ? WHITE_OOO : WHITE_OO
: S == QUEEN_SIDE ? BLACK_OOO : BLACK_OO;
};
enum Phase
{
PHASE_ENDGAME,
PHASE_MIDGAME = 128,
MG = 0, EG = 1, PHASE_NB = 2
};
enum ScaleFactor
{
SCALE_FACTOR_DRAW = 0,
SCALE_FACTOR_ONEPAWN = 48,
SCALE_FACTOR_NORMAL = 64,
SCALE_FACTOR_MAX = 128,
SCALE_FACTOR_NONE = 255
};
enum Bound
{
BOUND_NONE,
BOUND_UPPER,
BOUND_LOWER,
BOUND_EXACT = BOUND_UPPER | BOUND_LOWER
};
enum Value
{
VALUE_ZERO = 0,
VALUE_DRAW = 0,
VALUE_KNOWN_WIN = 10000,
VALUE_MATE = 32000,
VALUE_INFINITE = 32001,
VALUE_NONE = 32002,
VALUE_MATE_IN_MAX_PLY = VALUE_MATE - MAX_PLY,
VALUE_MATED_IN_MAX_PLY = -VALUE_MATE + MAX_PLY,
VALUE_ENSURE_INTEGER_SIZE_P = INT_MAX,
VALUE_ENSURE_INTEGER_SIZE_N = INT_MIN,
PawnValueMg = 198, PawnValueEg = 258,
KnightValueMg = 817, KnightValueEg = 846,
BishopValueMg = 836, BishopValueEg = 857,
RookValueMg = 1270, RookValueEg = 1278,
QueenValueMg = 2521, QueenValueEg = 2558,
MidgameLimit = 15581, EndgameLimit = 3998
};
enum PieceType
{
NO_PIECE_TYPE, PAWN, KNIGHT, BISHOP, ROOK, QUEEN, KING,
ALL_PIECES = 0,
PIECE_TYPE_NB = 8
};
enum Piece
{
NO_PIECE,
W_PAWN = 1, W_KNIGHT, W_BISHOP, W_ROOK, W_QUEEN, W_KING,
B_PAWN = 9, B_KNIGHT, B_BISHOP, B_ROOK, B_QUEEN, B_KING,
PIECE_NB = 16
};
enum Depth
{
ONE_PLY = 2,
DEPTH_ZERO = 0 * ONE_PLY,
DEPTH_QS_CHECKS = 0 * ONE_PLY,
DEPTH_QS_NO_CHECKS = -1 * ONE_PLY,
DEPTH_QS_RECAPTURES = -5 * ONE_PLY,
DEPTH_NONE = -127 * ONE_PLY
};
enum Square
{
SQ_A1, SQ_B1, SQ_C1, SQ_D1, SQ_E1, SQ_F1, SQ_G1, SQ_H1,
SQ_A2, SQ_B2, SQ_C2, SQ_D2, SQ_E2, SQ_F2, SQ_G2, SQ_H2,
SQ_A3, SQ_B3, SQ_C3, SQ_D3, SQ_E3, SQ_F3, SQ_G3, SQ_H3,
SQ_A4, SQ_B4, SQ_C4, SQ_D4, SQ_E4, SQ_F4, SQ_G4, SQ_H4,
SQ_A5, SQ_B5, SQ_C5, SQ_D5, SQ_E5, SQ_F5, SQ_G5, SQ_H5,
SQ_A6, SQ_B6, SQ_C6, SQ_D6, SQ_E6, SQ_F6, SQ_G6, SQ_H6,
SQ_A7, SQ_B7, SQ_C7, SQ_D7, SQ_E7, SQ_F7, SQ_G7, SQ_H7,
SQ_A8, SQ_B8, SQ_C8, SQ_D8, SQ_E8, SQ_F8, SQ_G8, SQ_H8,
SQ_NONE,
SQUARE_NB = 64,
DELTA_N = 8,
DELTA_E = 1,
DELTA_S = -8,
DELTA_W = -1,
DELTA_NN = DELTA_N + DELTA_N,
DELTA_NE = DELTA_N + DELTA_E,
DELTA_SE = DELTA_S + DELTA_E,
DELTA_SS = DELTA_S + DELTA_S,
DELTA_SW = DELTA_S + DELTA_W,
DELTA_NW = DELTA_N + DELTA_W
};
enum File
{
FILE_A, FILE_B, FILE_C, FILE_D, FILE_E, FILE_F, FILE_G, FILE_H, FILE_NB
};
enum Rank
{
RANK_1, RANK_2, RANK_3, RANK_4, RANK_5, RANK_6, RANK_7, RANK_8, RANK_NB
};
/// The Score enum stores a middlegame and an endgame value in a single integer
/// (enum). The least significant 16 bits are used to store the endgame value
/// and the upper 16 bits are used to store the middlegame value. The compiler
/// is free to choose the enum type as long as it can store the data, so we
/// ensure that Score is an integer type by assigning some big int values.
enum Score
{
SCORE_ZERO,
SCORE_ENSURE_INTEGER_SIZE_P = INT_MAX,
SCORE_ENSURE_INTEGER_SIZE_N = INT_MIN
};
typedef union
{
uint32_t full;
struct
{
int16_t eg, mg;
} half;
} ScoreView;
inline Score make_score(int mg, int eg)
{
ScoreView v;
v.half.mg = (int16_t)(mg - (uint16_t(eg) >> 15));
v.half.eg = (int16_t)eg;
return Score(v.full);
}
inline Value mg_value(Score s)
{
ScoreView v;
v.full = s;
return Value(v.half.mg + (uint16_t(v.half.eg) >> 15));
}
inline Value eg_value(Score s)
{
ScoreView v;
v.full = s;
return Value(v.half.eg);
}
#define ENABLE_BASE_OPERATORS_ON(T) \
inline T operator+(const T d1, const T d2) { return T(int(d1) + int(d2)); } \
inline T operator-(const T d1, const T d2) { return T(int(d1) - int(d2)); } \
inline T operator*(int i, const T d) { return T(i * int(d)); } \
inline T operator*(const T d, int i) { return T(int(d) * i); } \
inline T operator-(const T d) { return T(-int(d)); } \
inline T& operator+=(T& d1, const T d2) { return d1 = d1 + d2; } \
inline T& operator-=(T& d1, const T d2) { return d1 = d1 - d2; } \
inline T& operator*=(T& d, int i) { return d = T(int(d) * i); }
ENABLE_BASE_OPERATORS_ON(Score)
#define ENABLE_FULL_OPERATORS_ON(T) \
ENABLE_BASE_OPERATORS_ON(T) \
inline T& operator++(T& d) { return d = T(int(d) + 1); } \
inline T& operator--(T& d) { return d = T(int(d) - 1); } \
inline T operator/(const T d, int i) { return T(int(d) / i); } \
inline T& operator/=(T& d, int i) { return d = T(int(d) / i); }
ENABLE_FULL_OPERATORS_ON(Value)
ENABLE_FULL_OPERATORS_ON(PieceType)
ENABLE_FULL_OPERATORS_ON(Piece)
ENABLE_FULL_OPERATORS_ON(Color)
ENABLE_FULL_OPERATORS_ON(Depth)
ENABLE_FULL_OPERATORS_ON(Square)
ENABLE_FULL_OPERATORS_ON(File)
ENABLE_FULL_OPERATORS_ON(Rank)
#undef ENABLE_FULL_OPERATORS_ON
#undef ENABLE_BASE_OPERATORS_ON
/// Additional operators to add integers to a Value
inline Value operator+(Value v, int i)
{
return Value(int(v) + i);
}
inline Value operator-(Value v, int i)
{
return Value(int(v) - i);
}
inline Value& operator+=(Value& v, int i)
{
return v = v + i;
}
inline Value& operator-=(Value& v, int i)
{
return v = v - i;
}
/// Only declared but not defined. We don't want to multiply two scores due to
/// a very high risk of overflow. So user should explicitly convert to integer.
inline Score operator*(Score s1, Score s2);
/// Division of a Score must be handled separately for each term
inline Score operator/(Score s, int i)
{
return make_score(mg_value(s) / i, eg_value(s) / i);
}
extern Value PieceValue[PHASE_NB][PIECE_NB];
struct ExtMove
{
Move move;
Value value;
};
inline bool operator<(const ExtMove& f, const ExtMove& s)
{
return f.value < s.value;
}
inline Color operator~(Color c)
{
return Color(c ^ BLACK);
}
inline Square operator~(Square s)
{
return Square(s ^ SQ_A8); // Vertical flip SQ_A1 -> SQ_A8
}
inline CastlingRight operator|(Color c, CastlingSide s)
{
return CastlingRight(WHITE_OO << ((s == QUEEN_SIDE) + 2 * c));
}
inline Value mate_in(int ply)
{
return VALUE_MATE - ply;
}
inline Value mated_in(int ply)
{
return -VALUE_MATE + ply;
}
inline Square make_square(File f, Rank r)
{
return Square((r << 3) | f);
}
inline Piece make_piece(Color c, PieceType pt)
{
return Piece((c << 3) | pt);
}
inline PieceType type_of(Piece pc)
{
return PieceType(pc & 7);
}
inline Color color_of(Piece pc)
{
assert(pc != NO_PIECE);
return Color(pc >> 3);
}
inline bool is_ok(Square s)
{
return s >= SQ_A1 && s <= SQ_H8;
}
inline File file_of(Square s)
{
return File(s & 7);
}
inline Rank rank_of(Square s)
{
return Rank(s >> 3);
}
inline Square relative_square(Color c, Square s)
{
return Square(s ^ (c * 56));
}
inline Rank relative_rank(Color c, Rank r)
{
return Rank(r ^ (c * 7));
}
inline Rank relative_rank(Color c, Square s)
{
return relative_rank(c, rank_of(s));
}
inline bool opposite_colors(Square s1, Square s2)
{
int s = int(s1) ^ int(s2);
return ((s >> 3) ^ s) & 1;
}
inline char to_char(File f, bool tolower = true)
{
return char(f - FILE_A + (tolower ? 'a' : 'A'));
}
inline char to_char(Rank r)
{
return char(r - RANK_1 + '1');
}
inline Square pawn_push(Color c)
{
return c == WHITE ? DELTA_N : DELTA_S;
}
inline Square from_sq(Move m)
{
return Square((m >> 6) & 0x3F);
}
inline Square to_sq(Move m)
{
return Square(m & 0x3F);
}
inline MoveType type_of(Move m)
{
return MoveType(m & (3 << 14));
}
inline PieceType promotion_type(Move m)
{
return PieceType(((m >> 12) & 3) + 2);
}
inline Move make_move(Square from, Square to)
{
return Move(to | (from << 6));
}
template<MoveType T>
inline Move make(Square from, Square to, PieceType pt = KNIGHT)
{
return Move(to | (from << 6) | T | ((pt - KNIGHT) << 12));
}
inline bool is_ok(Move m)
{
return from_sq(m) != to_sq(m); // Catches also MOVE_NULL and MOVE_NONE
}
#include <string>
inline const std::string to_string(Square s)
{
char ch[] = { to_char(file_of(s)), to_char(rank_of(s)), 0 };
return ch;
}
#endif // #ifndef TYPES_H_INCLUDED