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#ifndef RKISS_H
#define RKISS_H
#include "types.h"
/// RKISS is our pseudo random number generator (PRNG) used to compute hash keys.
/// George Marsaglia invented the RNG-Kiss-family in the early 90's. This is a
/// specific version that Heinz van Saanen derived from some public domain code
/// by Bob Jenkins. Following the feature list, as tested by Heinz.
///
/// - Quite platform independent
/// - Passes ALL dieharder tests! Here *nix sys-rand() e.g. fails miserably:-)
/// - ~12 times faster than my *nix sys-rand()
/// - ~4 times faster than SSE2-version of Mersenne twister
/// - Average cycle length: ~2^126
/// - 64 bit seed
/// - Return doubles with a full 53 bit mantissa
/// - Thread safe
class RKISS
{
uint64_t a, b, c, d;
uint64_t rotate_L(uint64_t x, unsigned k) const
{
return (x << k) | (x >> (64 - k));
}
uint64_t rand64()
{
const uint64_t e = a - rotate_L(b, 7);
a = b ^ rotate_L(c, 13);
b = c + rotate_L(d, 37);
c = d + e;
return d = e + a;
}
public:
RKISS(int seed = 73)
{
a = 0xF1EA5EED, b = c = d = 0xD4E12C77;
for (int i = 0; i < seed; ++i) // Scramble a few rounds
rand64();
}
template<typename T> T rand()
{
return T(rand64());
}
/// Special generator used to fast init magic numbers. Here the
/// trick is to rotate the randoms of a given quantity 's' known
/// to be optimal to quickly find a good magic candidate.
template<typename T> T magic_rand(int s)
{
return rotate_L(rotate_L(rand<T>(), (s >> 0) & 0x3F) & rand<T>()
, (s >> 6) & 0x3F) & rand<T>();
}
};
#endif // #ifndef RKISS_H_INCLUDED