#ifndef MOVEGEN_H
#define MOVEGEN_H
#include <map>
#include "types.h"
#include "position.h"
#include "notation.h"
using namespace std;
enum GenType
{
CAPTURES,
QUIETS,
QUIET_CHECKS,
EVASIONS,
NON_EVASIONS,
LEGAL
};
class Position;
// old implementation (generate, then prune illegal moves)
ExtMove* GetLegalMoves(Position& pos, ExtMove* moves);
// new implementation (generate good moves only)
//extern int GenLegalMoves(Position& pos, ExtMove* moves);
Value potentialValue(Move move);
void SetMvvLvaValue(ExtMove* list, Position& p);
Value MvvLvaValue(Position& pos, Move move);
void SortByPotential(ExtMove* moves);
//void SetPotentialValue(Position& pos, ExtMove* t);
//int potentialValue(Position& pos, Move move);
void SetHistoryValue(ExtMove* list, Position& p);
//Piece GetCPiece(Position& pos, Move move);
//Piece GetMPiece(Position& pos, Move move);
int GetVal(Piece p);
// Pruning and move ordering
//void futility_pruning(Position& pos, ExtMove* t);
void SetPotentialValue(ExtMove* list);
template<GenType>
ExtMove* generate(const Position& pos, ExtMove* mlist);
/// The MoveList struct is a simple wrapper around generate(). It sometimes comes
/// in handy to use this class instead of the low level generate() function.
template<GenType T>
struct MoveList
{
explicit MoveList(const Position& pos) : cur(mlist), last(generate<T>(pos, mlist))
{
last->move = MOVE_NONE;
}
void operator++()
{
++cur;
}
Move operator*() const
{
return cur->move;
}
size_t size() const
{
return last - mlist;
}
bool contains(Move m) const
{
for (const ExtMove* it(mlist); it != last; ++it) if (it->move == m) return true;
return false;
}
private:
ExtMove mlist[MAX_MOVES];
ExtMove *cur, *last;
};
#endif