New Style Console - more customise settings
I back up my malignant manor
Allow walking when gumps are open
Updated site links to point to new github content
* Work on MD conveyor belt logic
* Work on Stoker worktype logic. 0x9C, 0x9D, 0x9E
* Added MD reduced weight values.
* Work on MD usecode to unload dirt/ore from co...
* More work on MD use shovel on ore to containe...
* Added MD use assembled drill.
* Added support for automatic pushing of railca...
* Fixed some object rendering issues with the T...
* Fix crash when using dithering in original+ s...
* Fixed shorelines when creating U6 tilemap.
* Added function to export game maps in 'Tiled'...
* Fixed directional basemap blocking for MD. Yo...
fumarole doesn't fire steam
This was fixed in r1927.
This was fixed in r1996.
Ultima 6 ending music wrong
* Play the correct ending music for U6 instead ...
* Fix MD specific alt-250 code.
* Add background to wou conversation gump in or...
* Move 242, 250, and 999 alt-codes to common.lua.
Use of rand() in FadeEffect::pixelated_fade_core
Eric added the patch in r1952.
Infravision doesn't work properly on multi-tile actors
This was fixed in r1889
* Pause script until conversation has finished ...
* Add MD weapon damage and armor values.
* Added support for MD 0xD1 conversation opcode...
* Added optional flag to Actor.inv_add_obj() to...
* Added MD wrench object usecode
* Added MD look obelisk.
* Added MD look usecode for light sources and d...
* Added more MD look usecode. Belgian Combine, ...
* Added more MD look usecode. martian seed, met...
* Moved MD look lua script into its own file. l...
* Update MD pocket watch tile based on time.
* Added mapwindow converse gump for MD / SE. Th...
* Add speech_enabled U6 specific cfg key. This ...
* Increase GameplayDialog height and increase t...
* Added 'startup game' button to the config men...
* Added MD berry markers to party view.
Strange. Could you try compiling with the tools disabled to see if that works. eg...
Sorry that this is filed under MAC OS X, sourceforge bugtracker confuses me - github...
Can not compile - no nuvieDefs.h was found
* Added methods to Actor class to return stat c...
* Added parent field to the lua Obj type. This...
* Added MD cold and hypoxia flags to script Act...
* Added MD berry counters.
* Updated lua from 5.1 to 5.2.3
* Added MD ready/unready lua usecode script.
* Added actor leveling up logic to MD rest code.
* Added script functions party_hide_all() party...
* Finished documenting ScriptActor lua functions.
* Documenting ScriptActor.cpp lua functions
* Finished documenting lua functions in Script.cpp
* Documented some more lua script functions.
* Documented more lua script functions.
* Started to document the Lua script API with L...
* Added search logic to MD when looking at cont...
* Bug fixes as a result of Coverity code scan.
Add common language script to Windows installer.
* Started work on adding multiple language supp...
* Fix MD sky widget offset and don't use it in ...
* Added MD sky widget when using original style.
* Added new WOUActor base class.
* Added support for mid-game cut sequences.
* More work on MD end sequence.
* Started work on MD end sequence.
* Added patch from Yorick Hardy. This removes t...
* Added About Martian Dreams 'Credits' sequence.
* Added writing and blinking animation to chara...
Apologies, the maximum randomly generated value should be fade_width-1 (and similarly...
Hopefully attached the correct patch this time (should use NUVIE_RAND_MAX).
Use of rand() in FadeEffect::pixelated_fade_core
* Added player name input logic the to MD chara...
* Work on MD character creation logic.
* More work on 1895 lab sequence. It is complet...
* Work on 1895 lab sequence for MD.
Eric fixed this awhile ago.
Lighting calculations are wrong
Wind indicator in celestial ribbon wrong
This was fixed awhile back.
Balloon passes through forbidden tiles
This happens in the original game engine. Too bad Sourceforge screwed up the tracker...
* Work on present day lab sequence for MD.
* Added text_load() script function to load MD ...
* Added MD main menu
* Fixed sprite clipping on the "Abount The Sava...
* Added music_stop() script function
* Added sprite_move_to_front() lua function to ...
* Update lighting when actors move.
* Fixed bug #293 Lighting calculations are wrong
* Added U6 volcano and fumarole logic.
* Use actor_get_max_magic_points in advance_tim...
* Fix wind direction in celestial gump. Add ult...
Ultima 6 ending music wrong
Balloon passes through forbidden tiles