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Commit Date  
[r41] by krinosx

FIX:now DefaultProtocolAdapter and Connection object works fine.
- Add a msgLenght info in byte array produced by DefaultProtocolAdapter and Connection now can use it to read the exact command.

TODO:
Refactoring: Decouple Connection Object from ProtocolAdapter logic ( reading socket message logic )

2013-01-29 22:24:26 Tree
[r40] by krinosx

Adding some Tests to Protocol Adapter.
TODO: add tests to all features

2013-01-28 22:24:16 Tree
[r39] by krinosx

Criando branch para registrar uma possivel implementacao de um protocolo para a connection

2012-04-10 04:12:52 Tree
[r38] by KrinosX

Some refactoring to support the new connection engine architecture.

2011-09-09 04:58:29 Tree
[r37] by KrinosX

+ Refactoring the connection engine to remove the GAME LOGIC
+ Adding a proposed implementation for a Plugable Network Protocol

TODO: Give a better implementation to a plugable network protocol, I put some game logic in this protocol and I need to remove it.

2011-09-09 04:57:28 Tree
[r36] by KrinosX

Adjusting some method names to fit the Connection Engine refactoring

2011-08-26 02:28:55 Tree
[r35] by KrinosX

Doing some refactor and translating classes and comments to english.

TODO: Remove the server.xml from the package content. Find a way to make it easy to be acessed.
TODO: Refactor Conection class. Remove the connection game status and put it in the specific game code.
TODO: Review some implementations ( connection search, and consumers start )
TODO: Review some field names ( let me it more understandable and in english )

2011-08-26 02:28:45 Tree
[r34] by KrinosX

Client Bugfixes

2011-08-25 02:20:54 Tree
[r33] by krinosx

bugfix

2011-08-24 21:55:38 Tree
[r32] by krinosx
2011-08-24 21:55:06 Tree
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