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File Date Author Commit
 curses 2014-06-14 krzysz00 [r276] Make the thing build again.
 doc 2010-07-24 krzysz00 [r267] Docs updated.
 info 2010-06-12 krzysz00 [r129] property changes
 lib 2010-05-09 krzysz00 [r76] WIndows support, preliminary
 saves 2010-03-27 krzysz00 [r18] Saving is implemented, not-drawing initially bu...
 src 2014-06-14 krzysz00 [r276] Make the thing build again.
 www 2010-04-17 krzysz00 [r43] new index page for docs
 COMMITERS 2010-03-28 krzysz00 [r21] Added COMMITERS file
 COPYING 2010-03-21 krzysz00 [r1] Initial import of the project, has rudementary ...
 INSTALL 2010-06-29 krzysz00 [r214] Doc fixes, preparing for branch.
 Makefile 2013-02-23 krzysz00 [r275] Added a new make target
 README 2010-06-24 krzysz00 [r175] doc changes
 configure.lisp.default 2010-07-11 krzysz00 [r224] fixes #5: saves dir now determined at runtime
 install.lisp 2010-06-28 krzysz00 [r206] replay mode setup
 make.bat 2010-06-12 krzysz00 [r123] Windows help fixes -- windows side
 make.lisp 2013-02-23 krzysz00 [r274] Make the damm thing compile on recent sbcl and ...
 motm.asd 2010-07-28 krzysz00 [r270] Options
 pdcurses.dll 2010-05-10 krzysz00 [r80] Windows fixes
 windows-init.lisp 2010-05-15 krzysz00 [r83] windows fixes

Read Me

Menace of the Mines trunk
===========================================================================
Menace of the Mines is a fast-paced, open-source (GPL) roguelike
written in Common Lisp that has tons of monsters, many different
classes and races and a unique magic system. (Well, that's the
goal). The game is under active development and runs on Windows and
Linux. The setup procedures are in the file INSTALL.

The game's website is at http://motm.sourceforge.net/ . There, you
will find downloads, documentation and contact information. If you are
using a binary package, the source code is at
http://sourceforge.net/projects/motm/ .

You should have received a copy of the GPL with this program in the
file COPYING. If you did not, this is a violation of the licensing
terms and please contact the developers.