moagg-devel Mailing List for MOAGG
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From: Bernhard T. <ber...@gm...> - 2008-01-30 20:20:19
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Hi all. I just released version 1.94 of moagg on Sourceforge. Important changes to version 1.93 are: * Added support for two difficulty levels: 'hard' (like in previous versions) and 'easy', where the ship is moving a bit slower. * Added simple language selection screen on game startup, if no language is stored in the preferences yet. * Added language selection to the menu Settings -> System. ciao. |
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From: Bernhard T. <ber...@gm...> - 2008-01-27 19:16:46
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On Sunday 27 January 2008, Stefan Schweizer wrote: > Now that moagg is based on Java, you could try to release it as a > browser game as well. Usually it is not that difficult to turn an > existing application into an Applet. My thoughts go more into the direction of Java Web Start, which ought to=20 solve the "auto update" item on my todo list too. =46YI: Currently I'm working on ghost races, where your movements can be=20 recorded and played back when playing the level again... ciao. |
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From: Stefan S. <ste...@gm...> - 2008-01-27 10:13:11
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Hi moagg-devs, hi Slash. Now that moagg is based on Java, you could try to release it as a browser game as well. Usually it is not that difficult to turn an existing application into an Applet. Regards, Stefan |
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From: Bernhard T. <ber...@gm...> - 2008-01-26 21:28:06
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Hi all. I just released version 0.6.1-1 of the tiled-moagg-plugin on Sourceforge. As the name suggests, it is a plugin for tiled 0.6.1=20 (http://mapeditor.org/) that is capable of reading and writing moagg=20 maps. With this release, the first pure-Java alternative to moaggedit now=20 exists. ciao. |
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From: Bernhard T. <ber...@gm...> - 2008-01-18 17:54:38
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Hi all. I just released version 1.93 of moagg on Sourceforge. Important changes to version 1.92 are: * Show the high score table after finishing a level in case the player was able to make a new entry. * Pressing the home/end key in the level preview now brings you to the first/last level of a mission. * Added internationalization support to the game using Java resource bundles. Added property files for 'de' (german). * Added possibility to make screenshots during the game. The screenshots are stored as PNG image to the game directory. The key can be configured in Settings -> Control. ciao. |
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From: Bernhard T. <ber...@gm...> - 2008-01-05 14:43:11
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Hi all.
I just released version 1.92 of moagg on Sourceforge.
I consider this release as a big milestone, because it's the first release=
=20
which is really playable now and ready for the end user.
So please help spreading moagg around the world... :-)
Important changes to version 1.91 are:
* The screen resolution, fullscreen mode, in-game music and internal game
engine timer are now configurable in the new system settings menu.
To apply changes, a game restart is required though, except for turning
on/off the music.
* Added persistent high scores (in file <<<hiscores.dat>>>) for all levels
and show them in the level preview. The rules for the new scoring
concept are:
- Every level has its own high score table.
- You have an infinite amount of ships to solve each level.
However, every ship you wreck will lower your ranking.
- Collecting points (e.g. by destroying enemies or picking up bonus
crates) will increase your ranking.
- A stopwatch will measure the time you need to solve a level.
The faster you are, the higher your ranking will be.
The author's best score for each level is shipped with every new release
of Moagg2. Can you beat these scores? ;-)
* The status bar at the bottom of each level now shows the player's
current score compared to the best score as well as the fuel and armor
status of the ship.
* Added two new tutorial levels. The first one demonstrates the new
support for destroyable tiles. In the second one, a boss enemy has
to be destroyed.
Here's a list of changes in the level file format.
Please refer to the moagg website for the most current state.
* The 'bonus' node is deprecated and was removed due to the new scoring
concept.
* The 'fuel' attribute of the 'startposition' node now is a percentage
value. For example: a value of '50' means that the ship will start with
a half full fuel tank.
* The 'fuel_cost' attribute of the 'platform' is deprecated and was
removed due to the new scoring concept.
* The 'amount' attribute of 'crate' nodes was renamed to 'fuel'.
It's value now also is a percentage value.
ciao.
=2D-=20
"We can't schedule an orgy, it might be construed as fighting"
=2D-Stanley Sutton
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From: Bernhard T. <ber...@gm...> - 2008-01-01 09:54:08
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Hi all.
Let's start the new year with a new moagg release.
Important changes to version 1.90 are:
* The ZIP package now contains a run.bat script so the game can be
started on Windows.
=09
* Added mission handicaps. For the level preview that means,
you are now able to skip only levels which you already solved.
* Turrets can now have a laser gun like tanks. The tutorial level
tutorial06.xml was adapted to demonstrate this feature.
* The gameControl interface was extended by the method
setPopUpText(...). This allows level scripts to display pop-up
messages during game flow. The tutorial level taxi.xml was
adapted to demonstrate this feature.
* Platforms can now be moved around in the playground via level
scripting. A new tutorial level platforms.xml was added,
demonstrating this feature.
http://moagg.sourceforge.net/
http://moagg.sourceforge.net/download.html
ciao.
=2D-=20
People who think they know everything greatly annoy those of us who do.
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