moagg-devel Mailing List for MOAGG
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From: Bernhard T. <ber...@gm...> - 2004-06-20 06:33:30
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=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Saturday 19 June 2004 23:52, Bartosz Fenski aka fEnIo wrote: > Does it fix http://bugs.debian.org/254761 or I'm to drunk to read it? ;) I'm not sure, but I'm in contact with Stephan. I hope he can help me=20 tracking down the bottleneck on his machine. ciao. =2D --=20 =46erguson's Precept: A crisis is when you can't say "let's forget the whole thing." =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFA1S+HRJyN/aMtTWwRAkyUAKCWf+ZN/b782EnH0W63VbPwVujA/ACgx7nj 2XzZZRPvpGm8Xot9WgCfqsc=3D =3DeKXN =2D----END PGP SIGNATURE----- |
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From: Bartosz F. a. f. <fe...@o2...> - 2004-06-19 21:53:02
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On Sat, Jun 19, 2004 at 02:21:16PM +0200, Bernhard Trummer wrote: > * Reduced the fixed main framerate to 72 fps. This was mainly done to red= uce=20 > the CPU load on levels with many particle fountains. Does it fix http://bugs.debian.org/254761 or I'm to drunk to read it? ;) > @fEnIo: This release should fix Debian bug #254088. Thanks. I'll do upload with this fix as soon as possible. regards fEnIo --=20 _ Bartosz Fenski | mailto:fe...@o2... | pgp:0x13fefc40 | IRC:fEn= Io _|_|_ 32-050 Skawina - Glowackiego 3/15 - w. malopolskie - Polska (0 0) phone:+48602383548 | Slackware - the weakest link ooO--(_)--Ooo http://skawina.eu.org | JID:fe...@ja... | RLU:172001 |
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From: Bernhard T. <ber...@gm...> - 2004-06-19 12:22:11
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=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I just released moagg-0.11 and uploaded the bz2 files to SourceForge. Some highlights of this release are: * Added new graphics for turrets/mortars and an apropriate XML property to= =20 the turret node to select one of the available graphics. * Added a transparent tile set containing different colored tiles, that wil= l=20 be blitted half-transparent. An underwater tutorial level was added to show= =20 this graphical effect. * Reduced the fixed main framerate to 72 fps. This was mainly done to reduc= e=20 the CPU load on levels with many particle fountains. * The fullscreen setting can now be changed via the options menu. It furthe= r=20 will be stored in the player's configuration file. * Reviewed the path handling in configure, the Makefiles and=20 Configuration.cpp. Now, the ./configure options --prefix, --datadir,=20 =2D --bindir etc. are handled correctly. See the INSTALL file for details. @fEnIo: This release should fix Debian bug #254088. ciao. =2D --=20 Neutrinos have bad breadth. =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFA1C+8RJyN/aMtTWwRAn4mAJ9fiAyhy5avEcskhhTbaoVWK35u7gCguv/F xdEPoqwjOBLp/I4577peqbk=3D =3DAckv =2D----END PGP SIGNATURE----- |
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From: Bernhard T. <ber...@gm...> - 2004-06-04 18:51:30
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=2D----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Friday 04 June 2004 19:46, Bernhard Trummer wrote: > I just released moagg-0.9 and uploaded the bz2 files to SourceForge. *Doh*. Of course I meant moagg-0.10. Damn copy&paste... ;-) ciao. =2D --=20 "I didn't know it was impossible when I did it." =2D----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.4 (GNU/Linux) iD8DBQFAwMRZRJyN/aMtTWwRAvaaAJ9yrslTqMUB77Cz9u+qF4O5DrMhRwCfbr+V nw51SrXkm6jeTBDXvpo9Of0=3D =3Djom2 =2D----END PGP SIGNATURE----- |
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From: Bernhard T. <ber...@gm...> - 2004-06-04 17:47:41
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Hash: SHA1
I just released moagg-0.9 and uploaded the bz2 files to SourceForge.
Some highlights of this release are:
* Added support for local force fields in levels. Added a tutorial level=20
demonstrating these force fields. Further, in addition to the position,=20
dimension, gravity and friction, a drift velocity can be given, which drags=
=20
the ship away dependend on the friction. This allows future enhancements,=20
such as (partially) underwater levels.
* The player's ship now is configurable via the "Options -> Player" menu.=20
=46urther, some Federation and Klingon ship types from Star Trek were added.
* Simplified the screen-update state machine in PlayGroundMenu. This=20
prevents full screen updates on every frame, when scrolling slowly, which=20
leads to a relatively high CPU load on slow machines.
ciao.
=2D --=20
<Knghtbrd> Feanor - license issues are important. If we don't watch our
arses now, someone's gonna come up and bite us later...
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