#ifndef _BMMAIN_H_
#define _BMMAIN_H_
#include <string>
const string WINTITLE = "SDL Learning System 0.1";
const string CHARSPRITENAME = "./resources/images/charmovementlist.png";
const string TORCHFILE = "./resources/images/torch.png";
const string BOMBIMAGEFILE = "./resources/images/bomb.png";
const string EXPLOSIONFILE = "./resources/images/explosion.png";
const string BACKTILEIMAGE = "/resources/images/backgroundtile.png";
const string BACKTILELIST = "/resources/images/backgroundlist.map";
const int ITEMBOMB = 1;
const int ITEMBOMBUP = 2;
const int ITEMPOWERUP = 3;
const int ITEMSPEEDUP = 4;
const int MAINBOMB = 1;
const int NETWORKBOMB = 2;
const int AIBOMB = 3;
#endif