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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="SDLBM"
	ProjectGUID="{770299AE-5F5E-4037-AEC5-2262A779AD31}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="Debug"
			IntermediateDirectory="Debug"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="&quot;.\lib\SDL-1.2.9\include&quot;"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				AdditionalDependencies="sdl.lib sdlmain.lib sdl_image.lib sdl_ttf.lib sdl_mixer.lib"
				OutputFile="$(OutDir)/SDLBM.exe"
				LinkIncremental="2"
				AdditionalLibraryDirectories="&quot;.\lib\SDL-1.2.9\lib&quot;"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/SDLBM.pdb"
				SubSystem="1"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="Release"
			IntermediateDirectory="Release"
			ConfigurationType="1"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="4"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				OutputFile="$(OutDir)/SDLBM.exe"
				LinkIncremental="1"
				GenerateDebugInformation="TRUE"
				SubSystem="1"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
			UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
			<File
				RelativePath=".\engine\Animation.cpp">
			</File>
			<File
				RelativePath=".\BMMain.cpp">
			</File>
			<File
				RelativePath=".\engine\DynamicSprite.cpp">
			</File>
			<File
				RelativePath=".\engine\Engine.cpp">
			</File>
			<File
				RelativePath=".\engine\ISprite.cpp">
			</File>
			<File
				RelativePath=".\Item.cpp">
			</File>
			<File
				RelativePath=".\engine\music.cpp">
			</File>
			<File
				RelativePath=".\engine\Sound.cpp">
			</File>
			<File
				RelativePath=".\engine\SoundManager.cpp">
			</File>
			<File
				RelativePath=".\engine\SpriteManager.cpp">
			</File>
			<File
				RelativePath=".\engine\StaticSprite.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc;xsd"
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				RelativePath=".\engine\Animation.h">
			</File>
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				RelativePath=".\BMMain.h">
			</File>
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				RelativePath=".\engine\Constants.h">
			</File>
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				RelativePath=".\engine\DynamicSprite.h">
			</File>
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				RelativePath=".\engine\Engine.h">
			</File>
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			</File>
			<File
				RelativePath=".\Item.h">
			</File>
			<File
				RelativePath=".\engine\music.h">
			</File>
			<File
				RelativePath=".\engine\Sound.h">
			</File>
			<File
				RelativePath=".\engine\SoundManager.h">
			</File>
			<File
				RelativePath=".\engine\SpriteManager.h">
			</File>
			<File
				RelativePath=".\engine\StaticSprite.h">
			</File>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
			UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
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	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>