#include "Engine.h"
class NSTileEngine : public Engine
{
public:
NSTileEngine();
virtual ~NSTileEngine();
void additionalInit();
void think (const int &elapsedTime);
void render(SDL_Surface *pDestSurface);
void keyUp(const int &key);
void keyDown(const int &key);
void mouseMoved(const int &but, const int &x, const int &y, const int &relX, const int &relY);
void mouseButtonUp(const int &but, const int &x, const int &y, const int &relX, const int &relY);
void mouseButtonDown(const int &but, const int &x, const int &y, const int &relX, const int &relY);
void windowActive();
void windowInactive();
bool loadGame(const string &sFile);
bool saveGame(const string &sFile);
void end();
};