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#ifndef _GAME_H_
#define _GAME_H_
#include "TileManager.h"
#include "UnitManager.h"
class Game: public IBaseEntity
{
private:
TileManager tileManager;
UnitManager unitManager;
public:
Game();
virtual ~Game();
virtual void vThink(const int &elapsedTime);
virtual void vRender(SDL_Surface *pDestSurface);
virtual bool vLoad(TiXmlElement *pXMLData);
virtual TiXmlElement vGetSaveData();
TileManager *getTileManager() { return &tileManager; }
UnitManager *getUnitManager() { return &unitManager; }
};
#endif