/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
/*
* mazen-ng
* Copyright (C) Jacob Zimmermann 2009 <jacob@jzimm.net>
*
* mazen-ng is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* mazen-ng is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma implementation
#include "grid-factory.h"
#include "grid-maze.h"
#include "grid-view.h"
GridMazeFactory::GridMazeFactory (int size, int n_trees, int n_floating_trees) {
this->size = size;
this->n_trees = n_trees;
this->n_floating_trees = n_floating_trees;
}
void GridMazeFactory::set_size (int n) {
if (size != n) {
int old_max_trees = get_max_trees ();
int old_max_floating_trees = get_max_floating_trees ();
size = n;
size_changed (n);
int new_max_trees = get_max_trees ();
if (new_max_trees != old_max_trees)
trees_max_changed(new_max_trees);
if (n_trees >= new_max_trees) {
n_trees = new_max_trees - 1;
trees_changed (n_trees);
}
int new_max_floating_trees = get_max_floating_trees ();
if (new_max_floating_trees != old_max_floating_trees)
floating_trees_max_changed (new_max_floating_trees);
if (n_floating_trees >= new_max_floating_trees) {
n_floating_trees = new_max_floating_trees - 1;
floating_trees_changed (n_floating_trees);
}
}
}
void GridMazeFactory::set_trees (int n) {
if (n_trees != n) {
int old_max_floating_trees = get_max_floating_trees ();
n_trees = n;
trees_changed (n);
int new_max_floating_trees = get_max_floating_trees ();
if (new_max_floating_trees != old_max_floating_trees)
floating_trees_max_changed (new_max_floating_trees);
if (n_floating_trees > new_max_floating_trees) {
n_floating_trees = new_max_floating_trees;
floating_trees_changed (n_floating_trees);
}
}
}
void GridMazeFactory::set_floating_trees (int n) {
if (n_floating_trees != n) {
n_floating_trees = n;
floating_trees_changed (n_floating_trees);
}
}
int GridMazeFactory::get_max_floating_trees () const {
return get_max_trees () - n_trees;
}