/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
/*
* mazen-ng
* Copyright (C) Jacob Zimmermann 2009 <jacob@jzimm.net>
*
* mazen-ng is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* mazen-ng is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _CASTLE_MAZE_H_
#define _CASTLE_MAZE_H_
#pragma interface
#include "dungeon-maze-type.h"
#include <vector>
class CastleMaze: public DungeonMazeType
{
private:
xy entrance, exit;
int inner_width, inner_height;
Wall roomh, roomv, outer;
void outer_wall ();
void outer_wall_in_grid (std::vector<xy>& t);
void towers (std::vector<xy>& t);
void room_walls ();
void room_walls_in_grid (std::vector<xy>& t);
void mark_no_no ();
int overlap_w, overlap_h;
public:
CastleMaze (int width, int height, int n_trees, int n_floating_trees);
virtual xy get_entrance() const;
virtual xy get_exit() const;
};
#endif // _CASTLE_MAZE_H_