/* -*- Mode: C; indent-tabs-mode: t; c-basic-offset: 4; tab-width: 4 -*- */
/*
* mazen-ng
* Copyright (C) Jacob Zimmermann 2009 <jacob@jzimm.net>
*
* mazen-ng is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* mazen-ng is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _ARTWORK_H_
#define _ARTWORK_H_
#pragma interface
#include <gtkmm.h>
namespace Artwork {
class SvgImage;
typedef struct _scene* art_handle;
enum PositionRef { LEFT, RIGHT, TOP, BOTTOM, CENTRE };
void init ();
art_handle next ();
class Renderer {
public:
virtual void hero (art_handle h, Cairo::RefPtr<Cairo::Context> cr, const Cairo::Rectangle& region, double x, double y, PositionRef pref) = 0;
virtual void reward (art_handle h, Cairo::RefPtr<Cairo::Context> cr, const Cairo::Rectangle& region, double x, double y, PositionRef pref) = 0;
};
Renderer& render ();
Renderer& render_cache ();
};
#endif // _ARTWORK_H_