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/*
Copyright (c) 2005-2009 Lode Vandevenne
All rights reserved.
This file is part of Lode's Programming Interface.
Lode's Programming Interface is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Lode's Programming Interface is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lode's Programming Interface. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This is an example file that uses lpi to create a GUI.
A game example may be added later in the form of the "Tower Wars" project.
*/
//copypastable compile commands
/*
g++ *.cpp -lSDL -lGL
g++ *.cpp -lSDL -lGL -ansi -pedantic
g++ *.cpp -lSDL -lGL -Wall -Wextra -pedantic -ansi
g++ *.cpp -lSDL -lGL -Wall -Wextra -pedantic -ansi -O3
-lboost_filesystem
./a.out
-g3
-pg
gdb
valgrind
gprof > gprof.txt
*/
#include <SDL/SDL.h>
#include "lpi_color.h"
#include "lpi_file.h"
#include "lpi_event.h"
#include "lpi_time.h"
#include "lpi_texture.h"
#include "lpi_screen_gl.h"
#include "lpi_gui.h"
#include "lpi_gui_text.h"
#include "lpi_gui_ex.h"
#include "lpi_input_sdl.h"
#include "lpi_gui_drawer_gl.h"
#include "lpi_gui_drawer_buffer.h"
#include "lpi_draw2d.h"
#include "lpi_draw2dgl.h"
#include "lpi_draw2d_buffer.h"
#include "lpi_audio.h"
#include "lpi_bignums.h"
#include "lpi_math.h"
#include "lpi_tools.h"
#include "lpi_gui_unittest.h"
#include "lpi_xml.h"
#include "lodepng.h"
#include "lodewav.h"
#include "lpi_gui_dynamic.h"
#include "lpi_gui_color.h"
#include "lpi_guipartdraw_int.h"
#include "lodepng.h"
#include "lpi_filebrowse.h"
#include "lpi_gui_file.h"
#include "lpi_text_drawer_int.h"
#include <vector>
#include <iostream>
#include <cmath>
static const int width = 1024;
static const int height = 768;
struct SpawnText
{
double x;
double y;
double vx;
double vy;
std::string text;
double prev_time;
lpi::ColorRGB color;
lpi::gui::IGUIDrawer* drawer;
SpawnText(const std::string& text, double x, double y, lpi::gui::IGUIDrawer* drawer, const lpi::ColorRGB& color = lpi::RGB_White)
: x(x), y(y), text(text), prev_time(lpi::getSeconds()), color(color), drawer(drawer)
{
vx = lpi::getRandom(-1.0, 1.0);
vy = lpi::getRandom(-1.0, 1.0);
double len = std::sqrt(vx*vx+vy*vy);
vx /= len;
vy /= len;
vx *= 100;
vy *= 100;
}
void draw()
{
drawer->drawText(text, (int)x, (int)y, lpi::Font(color));
}
void handle()
{
double dt = lpi::getSeconds() - prev_time;
y += vy * (dt);
x += vx * (dt);
vy += 200.0 * dt;
prev_time = lpi::getSeconds();
}
};
struct SpawnTexts
{
std::vector<SpawnText*> spawns;
void addSpawn(const std::string& text, int x, int y, lpi::gui::IGUIDrawer* drawer, const lpi::ColorRGB& color = lpi::RGB_White)
{
spawns.push_back(new SpawnText(text, (double)x, (double)y, drawer, color));
}
void draw()
{
for(size_t i = 0; i < spawns.size(); i++)
spawns[i]->draw();
}
void handle()
{
for(size_t i = 0; i < spawns.size(); i++)
{
spawns[i]->handle();
if(spawns[i]->x < 0 || spawns[i]->x > width || spawns[i]->y < 0 || spawns[i]->y > height)
{
delete spawns[i];
spawns.erase(spawns.begin() + i);
}
}
}
};
SpawnTexts spawns;
lpi::ScreenGL screen(width, height, false, false, true, "lpi GUI demo");
lpi::gui::GUIDrawerGL guidrawer(&screen);
lpi::FileBrowse filebrowser;
lpi::gui::MainContainer c(guidrawer);
class MyModalFrameHandler : public lpi::gui::IModalFrameHandler //functionality the MainContainer needs to do modal gameloops
{
public:
virtual bool doFrame()
{
if(!lpi::frame(true, true)) return false;
screen.redraw();
screen.cls(lpi::RGB_Darkgreen);
guidrawer.frameEnd();
guidrawer.frameStart();
return true;
}
virtual lpi::gui::IGUIDrawer& getDrawer()
{
return guidrawer;
}
virtual void getScreenSize(int& x0, int& y0, int& x1, int& y1)
{
x0 = 0;
y0 = 0;
x1 = width;
y1 = height;
}
};
MyModalFrameHandler modalFrameHandler;
int main(int, char*[]) //the arguments have to be given here, or DevC++ can't link to SDL for some reason
{//std::cout<<sizeof(lpi::gui::Element)<<std::endl;
lpi::gui::MenuVertical submenu1_1;
submenu1_1.addCommand("Item 1", guidrawer);
submenu1_1.addCommand("Item 2", guidrawer);
submenu1_1.addSeparator(guidrawer);
submenu1_1.addCommand("Item 3", guidrawer);
submenu1_1.addCommand("Item 4", guidrawer);
submenu1_1.addSeparator(guidrawer);
submenu1_1.addCommand("Item 5", guidrawer);
lpi::gui::MenuVertical submenu1_2_1_1;
submenu1_2_1_1.addCommand("Command", guidrawer);
lpi::gui::MenuVertical submenu1_2_1;
submenu1_2_1.addSubMenu(&submenu1_2_1_1, "SubSubSub", guidrawer);
lpi::gui::MenuVertical submenu1_2;
submenu1_2.addSubMenu(&submenu1_2_1, "SubSub", guidrawer);
lpi::gui::MenuVertical menu1;
menu1.addCommand("Open...", guidrawer);
menu1.addCommand("Save...", guidrawer);
menu1.addSeparator(guidrawer);
menu1.addSubMenu(&submenu1_1, "Submenu 1", guidrawer);
menu1.addSubMenu(&submenu1_2, "Submenu 2", guidrawer);
menu1.addSeparator(guidrawer);
menu1.addCommand("Exit", guidrawer);
lpi::gui::MenuVertical menu2;
menu2.addCommand("A", guidrawer);
menu2.addCommand("B", guidrawer);
menu2.addCommand("C", guidrawer);
menu2.addCommand("D", guidrawer);
lpi::gui::MenuVertical menu3;
menu3.addCommand("Help", guidrawer);
menu3.addCommand("About", guidrawer);
lpi::gui::MenuHorizontal mainmenu;
mainmenu.addSubMenu(&menu1, "File", guidrawer);
mainmenu.addSubMenu(&menu2, "Edit", guidrawer);
mainmenu.addSeparator(guidrawer);
mainmenu.addSubMenu(&menu3, "Help", guidrawer);
c.pushTop(&mainmenu);
lpi::gui::Button tb;
tb.makeText(20, 530, "Save Built In GUI To PNGs", guidrawer);
c.pushTop(&tb);
lpi::gui::Button tb2;
tb2.makeText(20, 540, "GUI PNGs to base 64 TXT", guidrawer);
c.pushTop(&tb2);
lpi::gui::Button tb_unittest;
tb_unittest.makeText(20, 550, "Unit Test", guidrawer);
c.pushTop(&tb_unittest);
lpi::gui::Button tb_guitopng;
tb_guitopng.makeText(20, 560, "Render gui to 'alternativerenderer.png'", guidrawer);
c.pushTop(&tb_guitopng);
lpi::gui::Window w1;
w1.resize(100, 100, 500, 500);
w1.addTop(guidrawer);
w1.addTitle("Window 1");
w1.addCloseButton(guidrawer);
w1.addResizer(guidrawer);
w1.setColorMod(lpi::ColorRGB(255, 0, 0, 192));
c.pushTop(&w1);
lpi::gui::Window w2;
w2.resize(50, 50, 500, 400);
w2.addTop(guidrawer);
w2.addTitle("Window 2");
w2.addCloseButton(guidrawer);
w2.setColorMod(lpi::ColorRGB(255, 255, 255, 224));
w2.addResizer(guidrawer);
c.pushTop(&w2);
lpi::gui::Tabs tabs;
tabs.resize(0, 0, w2.getSizeX(), w2.getSizeY() - 32);
tabs.addTab("tab 1");
tabs.addTab("tab 2");
tabs.addTab("tab 3");
tabs.addTab("tab 4");
w2.pushTopAt(&tabs, 0, 0, lpi::gui::Sticky(0.0, 0, 0.0, 0, 1.0, 0, 1.0, 0));
lpi::gui::Button sound_button;
sound_button.makeTextPanel(20, 500, "sound", 64, 24);
w1.pushTopAt(&sound_button, 15, 50);
lpi::gui::Scrollbar hbar;
hbar.makeHorizontal(716, 220, 200, 100, guidrawer);
w1.pushTopAt(&hbar, 150, 210);
lpi::gui::Scrollbar vbar;
vbar.makeVertical(700, 20, 200, 100, guidrawer);
w1.pushTopAt(&vbar, 350, 10);
lpi::gui::Slider sli;
sli.makeVertical(650, 20, 200, 100, guidrawer);
w1.pushTopAt(&sli, 300, 10, lpi::gui::Sticky(0.5, 0, 0.1, 0, 0.5, sli.getSizeX(), 0.5, 0));
lpi::gui::Slider sli2;
sli2.makeHorizontal(650, 20, 200, 100, guidrawer);
w1.pushTopAt(&sli2, 150, 240);
lpi::gui::Checkbox cb;
cb.make(500, 20);
w1.pushTopAt(&cb, 10, 600);
/*lpi::gui::BulletList bl;
bl.make(500, 80, 8, 0, 24);
c.pushTop(&bl);*/
lpi::gui::Button wb;
wb.makeTextPanel(0, 0, "window button", 64, 24);
wb.autoTextSize(&guidrawer, 4);
tabs.getTabContent(0).pushTopAt(&wb, 20, 50);
//w2.pushTopAt(&wb, 20, 50);
lpi::gui::Checkbox wbcb;
wbcb.make(0, 0);
wbcb.makeLabel("more", wbcb.getSizeX(), wbcb.getRelCenterY() - 4, lpi::FONT_White);
tabs.getTabContent(0).pushTopAt(&wbcb, 20, 80);
lpi::ColorRGB dyn_value0 = lpi::ColorRGB(128, 128, 255, 224);
int dyn_value1 = 12345;
std::string dyn_value2 = "hello";
bool dyn_value3 = true;
double dyn_value4 = 1.5;
float dyn_value5 = 60.5;
std::string dyn_value6 = "/";
lpi::gui::DynamicPage dyn;
//dyn.setSizeXY(200, 20);
dyn.resize(0,0,280,100);
dyn.setTitle("dynamic page");
dyn.addControl("color", new lpi::gui::DynamicColor(&dyn_value0, guidrawer));
dyn.addControl("int", new lpi::gui::DynamicValue<int>(&dyn_value1));
dyn.addControl("string", new lpi::gui::DynamicValue<std::string>(&dyn_value2));
dyn.addControl("boolean", new lpi::gui::DynamicCheckbox(&dyn_value3));
dyn.addControl("double", new lpi::gui::DynamicValue<double>(&dyn_value4));
dyn.addControl("slider", new lpi::gui::DynamicSlider<float>(&dyn_value5, 0, 100, guidrawer));
dyn.addControl("filename", new lpi::gui::DynamicFile(&dyn_value6, guidrawer, &filebrowser));
//dyn.resize(0,0,200,100);
tabs.getTabContent(1).pushTop(&dyn, lpi::gui::Sticky(0.0,8, 0.0,8, 1.0, -8, 0.0,8+dyn.getSizeY()));
tabs.selectTab(1);
lpi::gui::PVariable<int> tval1;
tval1.make(0, 0, &dyn_value1);
tabs.getTabContent(1).pushTopAt(&tval1, 10, 160);
lpi::gui::PVariable<std::string> tval2;
tval2.make(0, 0, &dyn_value2);
tabs.getTabContent(1).pushTopAt(&tval2, 10, 168);
lpi::gui::PVariable<bool> tval3;
tval3.make(0, 0, &dyn_value3);
tabs.getTabContent(1).pushTopAt(&tval3, 10, 176);
lpi::gui::PVariable<double> tval4;
tval4.make(0, 0, &dyn_value4);
tabs.getTabContent(1).pushTopAt(&tval4, 10, 184);
lpi::gui::PVariable<float> tval5;
tval5.make(0, 0, &dyn_value5);
tabs.getTabContent(1).pushTopAt(&tval5, 10, 192);
lpi::gui::PVariable<std::string> tval6;
tval6.make(0, 0, &dyn_value6);
tabs.getTabContent(1).pushTopAt(&tval6, 10, 200);
lpi::gui::HueDiskEditor_HSL_HS huecircle;
huecircle.resize(0,0,120,120);
tabs.getTabContent(2).pushTopAt(&huecircle, 20, 20, lpi::gui::Sticky(0.01,0, 0.0,0, 0.45,0, 0.45,0));
lpi::gui::ColorSlidersRGB rgb;
rgb.resize(0,0,120,64);
tabs.getTabContent(2).pushTopAt(&rgb, 20, 150, lpi::gui::Sticky(0.01,0, 0.55,0, 0.45,0, 0.7,0));
lpi::gui::FGBGColor fgbg;
fgbg.resize(0, 0, 48, 48);
tabs.getTabContent(2).pushTopAt(&fgbg, 144, 20, lpi::gui::Sticky(0.01,0, 0.8,0, 0.2,0, 1.0,0));
lpi::gui::ColorDialog colordialogfgbg(guidrawer);
fgbg.setColorChoosingDialog(&colordialogfgbg);
lpi::gui::Canvas canvas(guidrawer);
canvas.make(0, 0, 256, 256);
tabs.getTabContent(2).pushTopAt(&canvas, 144, 100, lpi::gui::Sticky(0.55,0, 0.55,0, 1.0,0, 1.0,0));
lpi::gui::MultiColorPalette palette;
//lpi::gui::ColorPalette palette;
//palette.generateDefault();
palette.generateVibrant16x16();
palette.resize(0, 0, 96, 96);
tabs.getTabContent(2).pushTopAt(&palette, 200, 4, lpi::gui::Sticky(0.55,0, 0.0,0, 1.0,0, 0.45,0));
lpi::gui::ColorDialogSmall colordialog(guidrawer);
palette.setColorChoosingDialog(&colordialog);
lpi::gui::List list(guidrawer);
list.setAllowMultiSelection(true);
list.resize(0, 0, 200, 200);
list.addItem("pear");
list.addItem("apple");
list.addItem("banana");
list.addItem("pinda");
list.addItem("blueberry");
list.addItem("blackberry");
list.addItem("cherry");
list.addItem("medlar");
list.addItem("strawberry");
list.addItem("fig");
list.addItem("apricot");
list.addItem("peach");
list.addItem("grape");
list.addItem("pineapple");
list.addItem("dragon fruit");
list.addItem("orange");
list.addItem("lemon");
tabs.getTabContent(3).pushTopAt(&list, 10, 24);
lpi::gui::Checkbox wcb;
wcb.make(0, 0);
w1.pushTopAt(&wcb, 20, 20);
wcb.makeLabel("toggle scroll-zone", wcb.getSizeX(), wcb.getRelCenterY() - 4, lpi::FONT_White);
std::vector<double> sound(30000);
for(size_t i = 0; i < 30000; i++) sound[i] = 0.1 * std::sin(i / (30.0 * (40000.0-i)/30000.0));
lpi::AudioSDL audio;
audio.audioOpen(44100, 2048);
tabs.setElementOver(true);
lpi::GameTime gametime;
gametime.init_fps();
c.getToolTipManager().registerElement(&sound_button, "beware...\nthis button makes sound");
c.getToolTipManager().registerElement(&tb_guitopng, "Unlike the main GUI, which is rendered\nusing 2D triangles with OpenGL,\nthe alternative renderer is entirely in software.");
lpi::gui::ColorEditorSynchronizer colorSynchronizer;
colorSynchronizer.add(&rgb);
colorSynchronizer.add(&fgbg);
colorSynchronizer.add(&huecircle);
colorSynchronizer.add(&palette);
fgbg.setFG(lpi::RGBd_Gray);
fgbg.setBG(lpi::RGBd_White);
colorSynchronizer.setColor(fgbg.getFG()); //make synchronizer update the above change
lpi::StandByUtil standby;
lpi::IInput& input = lpi::gSDLInput;
while(lpi::frame(true, true))
{
gametime.update();
guidrawer.frameStart();
guidrawer.drawText("lpi GUI demo", 0, 16);
guidrawer.print(gametime.fps(), 0, 24);
guidrawer.drawEllipseCentered(600, 400, 100, 50, lpi::ColorRGB(128, 255, 128, 128), true);
guidrawer.drawBezier(600,100, 700,100, 750,200, 550,150, lpi::RGB_Lightred);
guidrawer.drawCircle(600, 400, 110, lpi::ColorRGB(128, 255, 128, 255), false);
//guidrawer.drawTexture(&lpi::gui::builtInTexture[37], 0, 50);
dyn.controlToValue();
//dyn.valueToControl();
c.draw(guidrawer);
//lpi::graphicalKeyBoardNumberTest(guidrawer);
c.handle(input);
colorSynchronizer.handle();
canvas.leftColor = fgbg.getFG255();
canvas.rightColor = fgbg.getBG255();
spawns.draw();
spawns.handle();
standby.handle(input);
if(standby.isStandBy(input)) guidrawer.drawText("STANDBY", width / 2 - 32, height / 2 - 4);
if(menu1.itemClicked(menu1.getNumItems() - 1, input)) break; //exit
if(menu1.itemClicked(0, input))
{
std::string filename;
lpi::gui::Dialog::Result result = lpi::gui::getFileNameModal(c, modalFrameHandler, &filebrowser, filename, "", false);
if(result == lpi::gui::Dialog::OK) lpi::gui::showMessageBox(c, modalFrameHandler, filename, "Filename");
}
if(menu2.itemClicked(0, input))
{
lpi::gui::showMessageBox(c, modalFrameHandler, "This is a message box", "Message Box");
}
if(wcb.isChecked()) w1.addScrollbars(guidrawer);
else w1.removeScrollbars();
if(sound_button.pressed(input)) audio.audioPlay(sound);
if(tb_unittest.pressed(input)) lpi::gui::unitTest();
if(tb_guitopng.pressed(input))
{
lpi::gui::GUIDrawerBuffer d;
lpi::Drawer2DBuffer& drawer = dynamic_cast<lpi::Drawer2DBuffer&>(d.getDrawer());
std::vector<unsigned char> buffer(width * height * 4, 128);
drawer.setBuffer(&buffer[0], width, height);
c.draw(d);
LodePNG::encode("alternativerenderer.png", buffer, width, height);
}
if(tb.clicked(input))
{
lpi::base64StringToBinaryFile("builtInGuiTextures.png", lpi::gui::getBuiltInGuiTextureData());
lpi::base64StringToBinaryFile("builtIn8x8FontTextures.png", lpi::getBuiltIn8x8FontTexture());
}
if(tb2.clicked(input))
{
lpi::binaryFileToBase64File("builtInGuiTextures_new.txt", "builtInGuiTextures_new.png", true);
lpi::binaryFileToBase64File("builtInGuiTextures.txt", "builtInGuiTextures.png", true);
lpi::binaryFileToBase64File("1.txt", "1.png", true);
lpi::binaryFileToBase64File("2.txt", "2.png", true);
}
if(wb.mouseJustOver(input)) spawns.addSpawn("just over", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::RGB_Gray);
if(wb.mouseJustLeft(input)) spawns.addSpawn("just left", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::RGB_White);
if(wb.pressed(input)) spawns.addSpawn("pressed", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(255, 0, 0));
if(wb.clicked(input)) spawns.addSpawn("clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(255, 64, 64));
if(wb.mouseDoubleClicked(input)) spawns.addSpawn("double clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(255, 128, 128));
if(wb.mouseTripleClicked(input)) spawns.addSpawn("triple clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(255, 192, 192));
if(wb.mouseQuadrupleClicked(input)) spawns.addSpawn("quadruple clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(255, 224, 224));
if(wb.pressed(input, lpi::MMB)) spawns.addSpawn("middle pressed", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(0, 255, 0));
if(wb.clicked(input, lpi::MMB)) spawns.addSpawn("middle clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(64, 255, 64));
if(wb.mouseDoubleClicked(input, lpi::MMB)) spawns.addSpawn("middle double clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(128, 255, 128));
if(wb.mouseTripleClicked(input, lpi::MMB)) spawns.addSpawn("middle triple clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(192, 255, 192));
if(wb.mouseQuadrupleClicked(input, lpi::MMB)) spawns.addSpawn("middle quadruple clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(224, 255, 224));
if(wb.pressed(input, lpi::RMB)) spawns.addSpawn("right pressed", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(0, 0, 255));
if(wb.clicked(input, lpi::RMB)) spawns.addSpawn("right clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(64, 64, 255));
if(wb.mouseDoubleClicked(input, lpi::RMB)) spawns.addSpawn("right double clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(128, 128, 255));
if(wb.mouseTripleClicked(input, lpi::RMB)) spawns.addSpawn("right triple clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(192, 192, 255));
if(wb.mouseQuadrupleClicked(input, lpi::RMB)) spawns.addSpawn("right quadruple clicked", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::ColorRGB(224, 224, 255));
if(wb.mouseScrollUp(input)) spawns.addSpawn("scrolled up", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::RGB_Black);
if(wb.mouseScrollDown(input)) spawns.addSpawn("scrolled down", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::RGB_Black);
if(wbcb.isChecked())
{
if(wb.mouseJustDownElsewhere(input)) spawns.addSpawn("pressed elsewhere", lpi::globalMouseX, lpi::globalMouseY, &guidrawer, lpi::RGB_Black);
if(wb.mouseDown(input)) guidrawer.drawText("down", lpi::globalMouseX, lpi::globalMouseY, lpi::FONT_White);
if(wb.mouseDownHere(input)) guidrawer.drawText("down here", lpi::globalMouseX, lpi::globalMouseY + 8, lpi::FONT_White);
if(wb.mouseGrabbed(input)) guidrawer.drawText("grabbed", lpi::globalMouseX, lpi::globalMouseY + 16, lpi::FONT_White);
if(wb.mouseDownElsewhere(input)) guidrawer.drawText("down elsewhere", lpi::globalMouseX, lpi::globalMouseY + 8, lpi::FONT_White);
}
guidrawer.frameEnd();
screen.redraw();
screen.cls(lpi::RGB_Darkgreen);
}
return 0;
}