[go: up one dir, main page]

Menu

[r119]: / main.cpp  Maximize  Restore  History

Download this file

390 lines (323 with data), 13.8 kB

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
/*
Copyright (c) 2005-2007 Lode Vandevenne
All rights reserved.
This file is part of Lode's Programming Interface.
Lode's Programming Interface is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Lode's Programming Interface is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lode's Programming Interface. If not, see <http://www.gnu.org/licenses/>.
*/
/*
This is an example file that uses lpi to create a GUI.
A game example may be added later in the form of the "Tower Wars" project.
*/
//copypastable compile commands
/*
g++ *.cpp -lSDL -lGL
g++ *.cpp -lSDL -lGL -ansi -pedantic
g++ *.cpp -lSDL -lGL -Wall -Wextra -pedantic -ansi
g++ *.cpp -lSDL -lGL -Wall -Wextra -pedantic -ansi -O3
./a.out
-g3
-pg
gdb
valgrind
gprof > gprof.txt
*/
#include <SDL/SDL.h>
#include "lpi_color.h"
#include "lpi_file.h"
#include "lpi_event.h"
#include "lpi_time.h"
#include "lpi_text.h"
#include "lpi_texture.h"
#include "lpi_screen.h"
#include "lpi_gui.h"
#include "lpi_gui_text.h"
#include "lpi_gui_ex.h"
#include "lpi_gui_input_sdl.h"
#include "lpi_gui_drawer_gl.h"
#include "lpi_draw2d.h"
#include "lpi_draw2dgl.h"
#include "lpi_audio.h"
#include "lpi_bignums.h"
#include "lpi_math.h"
#include "lpi_tools.h"
#include "lpi_gl.h"
#include "lpi_gui_unittest.h"
#include "lpi_xml.h"
#include "lodepng.h"
#include "lodewav.h"
#include "lpi_gui_dynamic.h"
#include "lpi_gui_color.h"
#include "lodepng.h"
#include <vector>
#include <iostream>
#include <cmath>
static const int width = 1024;
static const int height = 768;
struct SpawnText
{
double x;
double y;
double vx;
double vy;
std::string text;
double prev_time;
lpi::ColorRGB color;
SpawnText(std::string text, double x, double y, const lpi::ColorRGB& color = lpi::RGB_White)
: x(x), y(y), text(text), prev_time(lpi::getSeconds()), color(color)
{
vx = lpi::getRandom(-1.0, 1.0);
vy = lpi::getRandom(-1.0, 1.0);
double len = std::sqrt(vx*vx+vy*vy);
vx /= len;
vy /= len;
vx *= 100;
vy *= 100;
}
void draw()
{
lpi::print(text, (int)x, (int)y, color);
}
void handle()
{
double dt = lpi::getSeconds() - prev_time;
y += vy * (dt);
x += vx * (dt);
vy += 200.0 * dt;
prev_time = lpi::getSeconds();
}
};
struct SpawnTexts
{
std::vector<SpawnText*> spawns;
void addSpawn(const std::string& text, int x, int y, const lpi::ColorRGB& color = lpi::RGB_White)
{
spawns.push_back(new SpawnText(text, (double)x, (double)y, color));
}
void draw()
{
for(size_t i = 0; i < spawns.size(); i++)
spawns[i]->draw();
}
void handle()
{
for(size_t i = 0; i < spawns.size(); i++)
{
spawns[i]->handle();
if(spawns[i]->x < 0 || spawns[i]->x > width || spawns[i]->y < 0 || spawns[i]->y > height)
{
delete spawns[i];
spawns.erase(spawns.begin() + i);
}
}
}
};
SpawnTexts spawns;
void littletemporarytest()
{
std::vector<unsigned char> buffer(512*512*4, 0);
lpi::drawCircle(&buffer[0], 512, 512, 255, 255, 100, lpi::RGB_Lightblue);
lpi::drawDisk(&buffer[0], 512, 512, 255, 255, 80, lpi::RGB_Lightred);
lpi::drawBezier(&buffer[0],512,512, 60,10, 70,10, 75,20, 55,15, lpi::RGB_Yellow);
lpi::drawFilledEllipse(&buffer[0], 512, 512, 255, 255, 150, 50, lpi::RGBA_Lightblue(128));
LodePNG::encode("testje.png", buffer, 512, 512);
}
int main(int, char*[]) //the arguments have to be given here, or DevC++ can't link to SDL for some reason
{//std::cout<<sizeof(lpi::gui::Element)<<std::endl;//littletemporarytest();
lpi::screen(width, height, 0, true, "lpi GUI demo");
lpi::initFont();
lpi::gui::GUIDrawerGL::init();
lpi::gui::Container c;
lpi::gui::Button tb;
tb.makeText(20, 530, "Save Built In GUI To PNGs");
c.pushTop(&tb);
lpi::gui::Button tb2;
tb2.makeText(20, 540, "GUI PNGs to base 64 TXT");
c.pushTop(&tb2);
lpi::gui::Button tb_unittest;
tb_unittest.makeText(20, 550, "Unit Test");
c.pushTop(&tb_unittest);
lpi::gui::Window w1;
w1.make(100, 100, 500, 500);
w1.addTop();
w1.addTitle("Window 1");
w1.addCloseButton();
w1.addResizer();
w1.setColor(lpi::RGBA_Red(192));
c.pushTop(&w1);
lpi::gui::Window w2;
w2.make(50, 50, 300, 300);
w2.addTop();
w2.addTitle("Window 2");
w2.addCloseButton();
w2.setColor(lpi::RGBA_White(224));
w2.addResizer();
c.pushTop(&w2);
lpi::gui::Tabs tabs;
tabs.resize(0, 0, w2.getSizeX(), w2.getSizeY() - 32);
tabs.addTab("tab 1");
tabs.addTab("tab 2");
tabs.addTab("tab 3");
tabs.addTab("tab 4");
w2.pushTopAt(&tabs, 0, 16, lpi::gui::Sticky(0.0, 0, 0.1, 0, 1.0, 0, 0.9, 0));
lpi::gui::Button sound_button;
sound_button.makeTextPanel(20, 500, "sound");
w1.pushTopAt(&sound_button, 15, 50);
lpi::gui::Scrollbar hbar;
hbar.makeHorizontal(716, 220, 200);
w1.pushTopAt(&hbar, 150, 210);
lpi::gui::Scrollbar vbar;
vbar.makeVertical(700, 20, 200);
w1.pushTopAt(&vbar, 350, 10);
lpi::gui::Slider sli;
sli.makeVertical(650, 20, 200);
w1.pushTopAt(&sli, 300, 10, lpi::gui::Sticky(0.5, 0, 0.1, 0, 0.5, sli.getSizeX(), 0.5, 0));
lpi::gui::Slider sli2;
sli2.makeSmallHorizontal(650, 20, 200);
w1.pushTopAt(&sli2, 150, 240);
lpi::gui::Checkbox cb;
cb.make(500, 20);
w1.pushTopAt(&cb, 10, 600);
/*lpi::gui::BulletList bl;
bl.make(500, 80, 8, 0, 24);
c.pushTop(&bl);*/
lpi::gui::Button wb;
wb.makeTextPanel(0, 0, "window button");
wb.autoTextSize(4);
wb.centerText();
tabs.getTabContent(0).pushTopAt(&wb, 20, 50);
//w2.pushTopAt(&wb, 20, 50);
//lpi::ColorRGB dyn_value0 = lpi::RGBA_Lightblue(224);
int dyn_value1 = 12345;
std::string dyn_value2 = "hello";
bool dyn_value3 = true;
double dyn_value4 = 1.5;
float dyn_value5 = 60.5;
lpi::gui::DynamicPage dyn;
//dyn.setSizeXY(200, 20);
dyn.resize(0,0,280,100);
dyn.setTitle("dynamic page");
//dyn.addControl("color", new lpi::gui::DynamicColor(&dyn_value0));
dyn.addControl("int", new lpi::gui::DynamicValue<int>(&dyn_value1));
dyn.addControl("string", new lpi::gui::DynamicValue<std::string>(&dyn_value2));
dyn.addControl("boolean", new lpi::gui::DynamicCheckbox(&dyn_value3));
dyn.addControl("double", new lpi::gui::DynamicValue<double>(&dyn_value4));
dyn.addControl("slider", new lpi::gui::DynamicSlider<float>(&dyn_value5, 0, 100));
//dyn.resize(0,0,200,100);
tabs.getTabContent(1).pushTopAt(&dyn, 10, 20);
tabs.selectTab(1);
lpi::gui::PVariable<int> tval1;
tval1.make(0, 0, &dyn_value1);
tabs.getTabContent(1).pushTopAt(&tval1, 10, 140);
lpi::gui::PVariable<std::string> tval2;
tval2.make(0, 0, &dyn_value2);
tabs.getTabContent(1).pushTopAt(&tval2, 10, 148);
lpi::gui::PVariable<bool> tval3;
tval3.make(0, 0, &dyn_value3);
tabs.getTabContent(1).pushTopAt(&tval3, 10, 156);
lpi::gui::PVariable<double> tval4;
tval4.make(0, 0, &dyn_value4);
tabs.getTabContent(1).pushTopAt(&tval4, 10, 164);
lpi::gui::PVariable<float> tval5;
tval5.make(0, 0, &dyn_value5);
tabs.getTabContent(1).pushTopAt(&tval5, 10, 172);
lpi::gui::HueCircle_HSV_HS hsv;
hsv.resize(0,0,120,120);
hsv.setAdaptiveColor(lpi::RGBA_Lightred(192));
hsv.setValueAxial(1.0);
tabs.getTabContent(2).pushTopAt(&hsv, 20, 50);
lpi::ColorRGB color;
lpi::gui::PColorPlane colorplane(&color);
colorplane.resize(0, 0, 64, 48);
//colorplane.color = lpi::ColorRGB(128, 255, 255, 192);
tabs.getTabContent(2).pushTopAt(&colorplane, 144, 50);
lpi::gui::Canvas canvas(lpi::gGUIDrawer);
canvas.make(0, 0, 128, 128);
tabs.getTabContent(2).pushTopAt(&canvas, 144, 100);
lpi::gui::Checkbox wcb;
wcb.make(0, 0);
w1.pushTopAt(&wcb, 20, 20);
wcb.makeLabel("toggle scroll-zone", wcb.getSizeX(), wcb.getRelCenterY() - 4, lpi::TS_W);
std::vector<double> sound(30000);
for(size_t i = 0; i < 30000; i++) sound[i] = 0.1 * std::sin(i / (30.0 * (40000.0-i)/30000.0));
lpi::audioOpen(44100, 2048);
tabs.setElementOver(true);
lpi::GameTime gametime;
gametime.init_fps();
while(lpi::frame(true, true))
{
gametime.update();
lpi::print("lpi GUI demo");
lpi::print(gametime.fps(), 0, 8);
lpi::drawGradientEllipse(600, 400, 100, 50, lpi::ColorRGB(128, 255, 128, 255), lpi::ColorRGB(255, 128, 128, 128));
lpi::drawBezier(600,100, 700,100, 750,200, 550,150, lpi::RGB_Lightred);
lpi::drawCircle(600, 400, 110, lpi::ColorRGB(128, 255, 128, 255));
lpi::gGUIDrawer.drawTexture(&lpi::gui::builtInTexture[37], 0, 50);
dyn.controlToValue();
//dyn.valueToControl();
c.draw(lpi::gGUIDrawer);
c.handle(lpi::gGUIInput);
lpi::ColorHSV colorHSV(hsv.getValueAngle() * 255, hsv.getValueAxial() * 255, 255);
color = lpi::HSVtoRGB(colorHSV);
canvas.leftColor = color;
spawns.draw();
spawns.handle();
if(wcb.checked) w1.addScrollbars();
else w1.removeScrollbars();
if(sound_button.pressed(lpi::gGUIInput)) lpi::audioPlay(sound);
if(tb_unittest.pressed(lpi::gGUIInput)) lpi::gui::unitTest();
if(tb.clicked(lpi::gGUIInput))
{
lpi::xml::XMLTree tree;
tree.parse(lpi::gui::builtInGuiData);
for(size_t i = 0; i < tree.children.size(); i++)
{
if(tree.children[i]->content.name == "textures_small")
{
lpi::base64StringToBinaryFile("textures_small.png", tree.children[i]->content.value);
}
else if(tree.children[i]->content.name == "icons_small")
{
lpi::base64StringToBinaryFile("icons_small.png", tree.children[i]->content.value);
}
}
}
if(tb2.clicked(lpi::gGUIInput))
{
lpi::binaryFileToBase64File("textures_small_new.txt", "textures_small_new.png", true);
lpi::binaryFileToBase64File("icons_small_new.txt", "icons_small_new.png", true);
lpi::binaryFileToBase64File("textures_small.txt", "textures_small.png", true);
lpi::binaryFileToBase64File("icons_small.txt", "icons_small.png", true);
}
if(wb.mouseJustOver(lpi::gGUIInput)) spawns.addSpawn("just over", lpi::globalMouseX, lpi::globalMouseY, lpi::RGB_Gray);
if(wb.mouseJustLeft(lpi::gGUIInput)) spawns.addSpawn("just left", lpi::globalMouseX, lpi::globalMouseY, lpi::RGB_White);
if(wb.pressed(lpi::gGUIInput)) spawns.addSpawn("pressed", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(255, 0, 0));
if(wb.clicked(lpi::gGUIInput)) spawns.addSpawn("clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(255, 64, 64));
if(wb.mouseDoubleClicked(lpi::gGUIInput)) spawns.addSpawn("double clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(255, 128, 128));
if(wb.mouseTripleClicked(lpi::gGUIInput)) spawns.addSpawn("triple clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(255, 192, 192));
if(wb.mouseQuadrupleClicked(lpi::gGUIInput)) spawns.addSpawn("quadruple clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(255, 224, 224));
if(wb.pressed(lpi::gGUIInput, lpi::gui::GUI_MMB)) spawns.addSpawn("middle pressed", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(0, 255, 0));
if(wb.clicked(lpi::gGUIInput, lpi::gui::GUI_MMB)) spawns.addSpawn("middle clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(64, 255, 64));
if(wb.mouseDoubleClicked(lpi::gGUIInput, lpi::gui::GUI_MMB)) spawns.addSpawn("middle double clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(128, 255, 128));
if(wb.mouseTripleClicked(lpi::gGUIInput, lpi::gui::GUI_MMB)) spawns.addSpawn("middle triple clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(192, 255, 192));
if(wb.mouseQuadrupleClicked(lpi::gGUIInput, lpi::gui::GUI_MMB)) spawns.addSpawn("middle quadruple clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(224, 255, 224));
if(wb.pressed(lpi::gGUIInput, lpi::gui::GUI_RMB)) spawns.addSpawn("right pressed", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(0, 0, 255));
if(wb.clicked(lpi::gGUIInput, lpi::gui::GUI_RMB)) spawns.addSpawn("right clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(64, 64, 255));
if(wb.mouseDoubleClicked(lpi::gGUIInput, lpi::gui::GUI_RMB)) spawns.addSpawn("right double clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(128, 128, 255));
if(wb.mouseTripleClicked(lpi::gGUIInput, lpi::gui::GUI_RMB)) spawns.addSpawn("right triple clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(192, 192, 255));
if(wb.mouseQuadrupleClicked(lpi::gGUIInput, lpi::gui::GUI_RMB)) spawns.addSpawn("right quadruple clicked", lpi::globalMouseX, lpi::globalMouseY, lpi::ColorRGB(224, 224, 255));
if(wb.mouseScrollUp(lpi::gGUIInput)) spawns.addSpawn("scrolled up", lpi::globalMouseX, lpi::globalMouseY, lpi::RGB_Black);
if(wb.mouseScrollDown(lpi::gGUIInput)) spawns.addSpawn("scrolled down", lpi::globalMouseX, lpi::globalMouseY, lpi::RGB_Black);
lpi::redraw();
lpi::cls(lpi::RGB_Darkgreen);
}
return 0;
}