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/*
Copyright (c) 2005-2008 Lode Vandevenne
All rights reserved.
This file is part of Lode's Programming Interface.
Lode's Programming Interface is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Lode's Programming Interface is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Lode's Programming Interface. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "lpi_gui.h"
#include "lpi_event.h"
namespace lpi
{
namespace gui
{
//this uses the global variables for mouse states that lpi gets from SDL
class GUIInputSDL : public IGUIInput
{
private:
mutable KeyState keystate;
public:
virtual double getSeconds() const; //ticks in seconds
virtual ~GUIInputSDL(){}
//check position of mouse
virtual int mouseX() const;
virtual int mouseY() const;
//check the state of the 3 buttons of mouse
virtual bool mouseButtonDown(GUIMouseButton button) const;
//check if scroll wheel of mouse was moved up or down
virtual bool mouseWheelUp() const;
virtual bool mouseWheelDown() const;
//keyboard keys
virtual bool keyDown(int key) const;
virtual bool keyPressed(int key) const; //only returns true the first time the key is down and you check
virtual int unicodeKey(int allowedChars, double time, double warmupTime = 0.5, double repTime = 0.025) const;
};
} //namespace gui
} //namespace lpi
namespace lpi
{
extern gui::GUIInputSDL gGUIInput; //global gui input usig SDL. Outside of namespace gui on purpose (too long name otherwise)
} //namespace lpi