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#include <unistd.h> #include <stdio.h> #include "game.H" #include "ogre_video.H" //#include "openal_audio.H" #include "bullet_physics.H" class GameSystem: virtual public OgreVideo, // virtual public OpenALAudio, virtual public BulletPhysics { }; void Game::create_game_system(void) { game = new GameSystem; };