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#include <unistd.h>
#include <stdio.h>
#include "game.H"
#include "ogre_video.H"
//#include "openal_audio.H"
#include "bullet_physics.H"
class GameSystem:
virtual public OgreVideo,
// virtual public OpenALAudio,
virtual public BulletPhysics
{
};
void Game::create_game_system(void)
{
game = new GameSystem;
};