LBreakoutHD 1.2 Released
tagged release lbreakouthd 1.2
suggest 60 FPS
updated TODO
use double for all math functions
use high resolution counter and sub ms time to reduce jittering
capital leeter for shortcuts
properly center title lbel
show highscores during game by pressing h for classic layout
added pseudoset random20
adjust event for viewports
proper classic layout for menu
fixed destroy brick dialog for classic layout
updated TODOs
separate submenu for mouse options
adjusted size and position of classic menu
updated Changelog
properly clear screen when using viewport
updated theme tooltip and window mode names
fixed oldtheme init
updated classic warp icon and changed menuback to jpg
properly determin viewport for old themes
properly parse for old theme
adjusted theme.ini for Classic theme
remove Makefile and Makefile.in from SVN
added fallback assets to theme classic
added classic theme
adjust viewport x for classic layout
added classic layout for old themes
switch font colors for classic themes
tooltips fade in
LTris 2.0.4 Released
added more fade out effects
updated changelog
added fade in effect
LBreakoutHD 1.1.11 Released
lbreakouthd 1.1.10: key presses on the "Quit Game y/n" screen are ignored and no cursor visible on plane of inner stability
Thx, I did not think about that. I disabled the custom cursor for now.
tagged release lbreakouthd 1.1.11
disabled custom cursor
always include stdint.h for compatibility
Forget the first part, only the inner plane of stability issue is real.
lbreakouthd 1.1.10: key presses on the "Quit Game y/n" screen are ignored and no cursor visible on plane of inner stability
LBreakoutHD 1.1.10 Released
lbreakouthd 1.1.9: game always uses connect gamepad and ignores gp_enabled
thx for pointing out, is fixed in 1.1.10
tagged release lbreakouthd 1.1.10
added custom cursor
properly disable gamepad if gp_enabled is 0
added menu option to enable/disable gamepad
lbreakouthd 1.1.9: game always uses connect gamepad and ignores gp_enabled
tagged release lpairs2 2.3.2
LPairs 2.3.2 Released
fixed typo
hidden option for autoflip frame and threshold for reset
added animated frame for autoflip
LTris 2.0.3 Released
LTris 2.0.2 Released
no auto flip if disabled
added auto flip option
updated set Picky
New LBreakout Levelset
added new levelset Picky
Windows Ports
LTris 2.0.1 Released
LTris 2.0.1 Released
I tested the main branch at commit 7d9f978 and everything works great now! Looks very pretty too, big thanks.
updated JustGoForIt
ltris2: segmentation fault on launch (GNOME/Wayland on openSUSE Tumbleweed)
Hi, thanks for the feedback! I'm back now and right after a system update I ran into the same problem. Libgame's dummy surfaces used a bad hardcoded pixel mask and weren't always created. Should be fixed now (also added some error messages). Thanks for the patches, I applied both, although I slightly changed the latter one. I can't remember properly but there was an issue with not expanding the ~, so it is always expanded now. There will be a release in the near future but you can already test it...
Build failed. Outdated config.guess and config.sub file in the last release of LBreakout2.
LBreakout2 is no longer supported, please try LBreakoutHD.
Build failed. Outdated config.guess and config.sub file in the last release of LBreakout2.
Big thanks, as a long time player of ltris I am really keen on trying the updated game. Tried to build this on openSUSE and faced a couple of problems, one easily fixed and the other fatal. Please have a look at https://sourceforge.net/p/lgames/bugs/109/ in your own time. Thanks in advance.
Actually, Wayland or Tumbleweed has nothing to do with it. It also crashes on GNOME/X11 and on Leap 15.6. So Mesa 24.x (which is in Tumbleweed) vs 23.x (in Leap 15.6) might not be a factor.
ltris2: segmentation fault on launch (GNOME/Wayland on openSUSE Tumbleweed)