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Activity for Learn and Play

  • kusinkay kusinkay committed [r147]

    https://framagit.org/kusinkay/blink4edu-wordpress/-/issues/21

  • kusinkay kusinkay committed [r146]

    https://framagit.org/kusinkay/blink4edu-wordpress/-/issues/21

  • kusinkay kusinkay committed [r145]

    #18 Uncaught DOMException: Permission denied to access property "API_1484_11" on cross-origin object

  • kusinkay kusinkay committed [r144]

    #18 Uncaught DOMException: Permission denied to access property "API_1484_11" on cross-origin object

  • kusinkay kusinkay committed [r143]

    #18 Uncaught DOMException: Permission denied to access property "API_1484_11" on cross-origin object

  • kusinkay kusinkay committed [r142]

    #17 302 redirection doesn't load images

  • kusinkay kusinkay committed [r141]

    Texture patch to try to avoid 304 issue (CORS)

  • kusinkay kusinkay committed [r140]

    Texture patch to try to avoid 304 issue (CORS)

  • kusinkay kusinkay committed [r139]

    #16 Bring pagination into game scene

  • kusinkay kusinkay committed [r138]

    #16 Bring pagination into game scene

  • kusinkay kusinkay committed [r137]

    #16 Bring pagination into game scene

  • kusinkay kusinkay committed [r136]

    #15 Option to show SCORM's resume button

  • kusinkay kusinkay committed [r135]

    SCORM resume callback

  • kusinkay kusinkay committed [r134]

    Default SCORM succes status

  • kusinkay kusinkay committed [r133]

    Back to one single SCO (SCORM)

  • kusinkay kusinkay created ticket #14

    Create "Pasapalabra" mode

  • kusinkay kusinkay committed [r132]

    #12 Add "Crosswords" mode, based on Type (resumed)

  • kusinkay kusinkay committed [r131]

    #12 Add "Crosswords" mode, based on Type (resumed)

  • Learn and Play Learn and Play released /LandPlayPhaser/LandPlayPhaser_1_1_0_beta.zip

  • Learn and Play Learn and Play updated /LandPlayPhaser/README.txt

  • kusinkay kusinkay committed [r130]

    #12 Add "Crosswords" mode, based on Type (resumed)

  • kusinkay kusinkay committed [r129]

    #12 Add "Crosswords" mode, based on Type (WIP)

  • kusinkay kusinkay committed [r128]

    #12 Add "Crosswords" mode, based on Type (WIP)

  • kusinkay kusinkay committed [r127]

    #12 Add "Crosswords" mode, based on Type (WIP)

  • kusinkay kusinkay committed [r126]

    #12 Add "Crosswords" mode, based on Type (WIP)

  • kusinkay kusinkay committed [r125]

    Code indentation

  • kusinkay kusinkay committed [r124]

    Just format code indentation

  • kusinkay kusinkay committed [r123]

    Just format code indentation

  • kusinkay kusinkay committed [r122]

    #10 - Fullscreen & Review sprite adaptability (Resumed)

  • kusinkay kusinkay committed [r121]

    Code indentation, most of all

  • kusinkay kusinkay committed [r120]

    #10 - Fullscreen & Review sprite adaptability (WIP)

  • kusinkay kusinkay committed [r119]

    #10 - Fullscreen & Review sprite adaptability (WIP)

  • kusinkay kusinkay committed [r118]

    #2 Refresh answers position (*offset) after removing one answer

  • kusinkay kusinkay committed [r117]

    #4 Validate on click doesn't affect to retry system

  • kusinkay kusinkay committed [r116]

    #6 Sprite wildcard por landscapes

  • kusinkay kusinkay committed [r115]

    Listener for finished activities

  • kusinkay kusinkay committed [r114]

    base folder for activity assets

  • kusinkay kusinkay committed [r113]

    WordSearch sprites less sensible to non-existing textTag

  • kusinkay kusinkay committed [r112]

    Make WordSearch default dimensions available with static attributes

  • kusinkay kusinkay committed [r111]

    #7 Error al definir sólo el height de las dos dimensiones del canvas width/height

  • kusinkay kusinkay committed [r110]

    #8 Allow canvas without color

  • kusinkay kusinkay committed [r109]

    Improve mouse position

  • kusinkay kusinkay committed [r108]

    #5 Puzzle validation with no table

  • kusinkay kusinkay committed [r107]

    Allow puzzle table without random pieces

  • kusinkay kusinkay committed [r106]

    #3 - Improve drop efectivity

  • kusinkay kusinkay committed [r105]

    Check when table is bigger than for expected pieces & Addapt swap to grids group

  • kusinkay kusinkay committed [r104]

    Addapt swap to grids group

  • kusinkay kusinkay committed [r103]

    Check when table is bigger than for expected pieces

  • kusinkay kusinkay committed [r102]

    Puzzle mode did not accept to change the canvas name

  • kusinkay kusinkay committed [r101]

    Support to easily identify grid groups form edit mode

  • kusinkay kusinkay committed [r100]

    Paint check more portable

  • kusinkay kusinkay committed [r99]

    Layers edition support

  • kusinkay kusinkay committed [r98]

    A cleaner way to remove the grid sprite sample

  • kusinkay kusinkay committed [r97]

    A more stable way of find grid groups

  • kusinkay kusinkay committed [r96]

    Group grid sprites

  • kusinkay kusinkay committed [r95]

    Make event causes/effects more listable

  • kusinkay kusinkay committed [r94]

    Allow blank "counter" text name

  • kusinkay kusinkay committed [r93]

    Edmodo WIP

  • kusinkay kusinkay committed [r92]

    I wonder how it came... canvas id parameter not taken into account?

  • kusinkay kusinkay committed [r91]

    Edition aspects trasferred to Editor project

  • kusinkay kusinkay committed [r90]

    Edit button (resumed) + xml loading compatibility (string vs object)

  • kusinkay kusinkay committed [r89]

    Edit sprite visibility + Edit button WIP

  • kusinkay kusinkay committed [r88]

    Empty sprite improved + Sprite location

  • kusinkay kusinkay committed [r87]

    Alternative bottom/right reference for sprite postion edition

  • kusinkay kusinkay committed [r86]

    Fix sprite frames re-edition + unify assets data model

  • kusinkay kusinkay committed [r85]

    Frame edition

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