#ifndef CLIENT_H
#define CLIENT_H
extern char servername[256];
int init_client (void);
void client_loop (void);
void csend (unsigned char *message, int size);
void start_game ();
void SendJoystick (int player, int x, int y, int buttons);
void SendMouse (int player, int x, int y, int buttons);
void SendKeys (int player, int c);
void SendRotation (int player, int c);
void CQuit (char *why);
#endif