First of all sorry i decided not to put this in the feature request list. For Niko specially (don't take this as a harsh demand, please, as I really know how hard it can be to produce an engine).
1)tutorial on picking
2)Anim8or support
3)improved tga loading
4)fog and particle system
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> 1)tutorial on picking
I'll create a picking and collision tutorial when collision is in. :)
>2)Anim8or support
Coming. :)
>3)improved tga loading
What specially do you think of? (For me, it's 8bit alpha channels. :))
>4)fog and particle system
coming. :)
For fog, I am currently not really sure, how to do that. I mean specifing fog parameters in SMaterial for every SceneNode? Hm..
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Oh yea, and keep up the good work. I have a small project using Irrlicht that I keep putting off due to toher things. But I'll get somewhere on it eventauly (its a big project so its really slow moving).
If you would like to refer to this comment somewhere else in this project, copy and paste the following link:
First of all sorry i decided not to put this in the feature request list. For Niko specially (don't take this as a harsh demand, please, as I really know how hard it can be to produce an engine).
1)tutorial on picking
2)Anim8or support
3)improved tga loading
4)fog and particle system
> 1)tutorial on picking
I'll create a picking and collision tutorial when collision is in. :)
>2)Anim8or support
Coming. :)
>3)improved tga loading
What specially do you think of? (For me, it's 8bit alpha channels. :))
>4)fog and particle system
coming. :)
For fog, I am currently not really sure, how to do that. I mean specifing fog parameters in SMaterial for every SceneNode? Hm..
Give us 8bit alpha Niko :P
Oh yea, and keep up the good work. I have a small project using Irrlicht that I keep putting off due to toher things. But I'll get somewhere on it eventauly (its a big project so its really slow moving).