| Commit | Date | |
|---|---|---|
|
[r374]
by
jpmorris
JM: Make 0,0 in hell have a solid surface to avoid the player getting dunked in the lava when they exit and become invisible |
2013-05-26 21:33:07 | Tree |
| 2013-05-26 14:23:34 | Tree | |
| 2013-05-26 14:09:11 | Tree | |
| 2013-05-26 14:06:35 | Tree | |
|
[r370]
by
jpmorris
JM: Refactor cheats into script instead of main code, allow CTRL-F10 to do emergency stop, fix bug with get_flag thinking invisible objects were symlinks, and stop player from being able to look at invisible objects unless the relevant cheat is enabled. |
2013-05-26 01:54:39 | Tree |
| 2013-05-25 23:02:04 | Tree | |
| 2013-05-23 21:10:12 | Tree | |
| 2013-05-18 23:25:16 | Tree | |
|
[r366]
by
jpmorris
JM: rework how active tiles are handled to make the lava behave properly, now uses new function CheckTiles() |
2013-05-18 17:07:00 | Tree |
|
[r365]
by
jpmorris
JM: Game restart was searching for 'player' instead of 'player*' like game init was |
2013-05-18 13:05:22 | Tree |