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Commit Date  
[r325] by jpmorris

JM: Basic effects on SDL now match Allegro in 24/32bpp mode

2012-08-03 22:48:39 Tree
[r324] by jpmorris

JM: Fix chroma key and blanking rectangle bugs in SDL backend

2012-08-02 22:28:19 Tree
[r323] by jpmorris

JM: Improve keyboard handling

2012-07-30 22:54:07 Tree
[r322] by jpmorris

JM: Fix lockup on SDL, graphics still buggy

2012-07-30 22:33:55 Tree
[r321] by jpmorris

JM: Fix cached image loading on SDL

2012-07-30 21:58:07 Tree
[r320] by jpmorris

JM: SDL version now compiles for game, but not exactly working

2012-07-30 19:48:32 Tree
[r319] by jpmorris

JM: Added header to image caches, you will probably need to use -recache

2012-07-30 18:12:46 Tree
[r318] by jpmorris

JM: Now removed all allegro stuff from the main game. loadfile will break on windows though, must fix that

2012-07-30 01:10:49 Tree
[r317] by jpmorris

JM: Weeded out all Allegro in main program except for loaders

2012-07-29 23:51:33 Tree
[r316] by jpmorris

JM: Finally abstracted out the media init code

2012-07-29 23:17:17 Tree
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