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/*
* ITHE GUI library, based on DEU's GUI constructs
*/
#include "menusys.h"
// defines
#define UP_KEY 72
#define DN_KEY 80
#define LF_KEY 75
#define RT_KEY 77
#define UNUSED NULL
#define VIEWX 32 // Window coords
#define VIEWY 72 // was 64
typedef void (*FPTR)();
enum {NORMAL,RADIOBUTTON,UNDEFINED,REGION,TOGGLE_OFF,TOGGLE,SUNK};
enum {ST_NONE,ST_OUT,ST_IN,ST_3,ST_STUCK};
struct BUTTON
{
int x,y,w,h,x2,y2;
unsigned char flag;
char type,state;
int *toggle; // Address of toggle state variable
void (*left_ptr)();
void (*right_ptr)();
void (*middle_ptr)();
int left_key;
int right_key;
int middle_key;
char text[256];
char intext[256];
int textlen;
};
struct KEYBIND
{
char key;
FPTR DoKey;
};
// variables
extern BITMAP *swapscreen;
extern char running,dragflag;
extern int focus,x,y;
// Functions
int IG_TextButton(int nx,int ny,char *ntext,FPTR l,FPTR m,FPTR r);
int IG_InputButton(int nx,int ny,char *ntext,FPTR l,FPTR m,FPTR r);
int IG_ToggleButton(int nx,int ny,char *ntext,FPTR l,FPTR m,FPTR r,int *tog);
void IG_UpdateText(int ID,char *text);
int IG_Region(int nx,int ny,int w,int h,FPTR l,FPTR m,FPTR r);
void IG_Panel(int nx,int ny,int w,int h);
void IG_BlackPanel(int nx,int ny,int w,int h);
void IG_KillAll();
int IG_Tab(int nx,int ny,char *ntext,FPTR l,FPTR m,FPTR r);
void IG_AddKey(int key,FPTR func);
void IG_SetFocus(int ID);
void IG_ResetFocus(int ID);
void IG_SetInText(int ID,char *intext);
void IG_Text(int x,int y,char *a,int colour);
void IG_WaitForRelease();
void IG_SetRepeat(int ID);
void IG_Init(int max);
void IG_Term();
void IG_Dispatch();
void draw_button(int no);
int CMP(const void *a,const void *b);