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/engine/makefile.lin Commit Log


Commit Date  
[r54] (5.2 kB) by jpmorris

Should fix a deadlock in X when using the file picker etc.

2011-02-02 23:33:46 View
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[r45] (5.2 kB) by jpmorris

Fix stupid bugs in ARM lighting engine

2011-01-18 23:36:02 View
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[r35] (5.2 kB) by jpmorris

Assembler fixes for AMD64, better ASM integration

2011-01-16 00:37:02 View
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[r33] (5.1 kB) by jpmorris

Added 'if_key' script command, experimental ARM version of darkness code
AMD64 version to follow

2011-01-15 22:39:18 View
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[r29] (4.8 kB) by jpmorris

Fixed bug when pressing ESC on a -ve tag number

2010-12-21 14:13:56 View
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[r17] (4.8 kB) by jpmorris

12-12-10 -Converted map formats to be all-ASCII. There is a size
penalty for this, but it will mean that they can be
version-controlled and diffed if need be. The designs
aren't terribly efficient space-wise but they're not a
disaster either. One of the design constraints was that
it should be possible to merge them together and this
has reduced efficiency somewhat.
Nonetheless, sparse maps with a lot of repeating tiles
and few rooftops or lightings can actually be considerably
smaller than the original binary formats.
There will be some loss of performance, however.

-The map readers are backwards-compatible. The maps will
obviously not load in earlier versions of the program,
though.

-Fixed lots more const-correctness bugs and other warnings

2010-12-13 00:53:43 View
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[r7] (4.8 kB) by jpmorris

Major 64-bit overhaul. Fixed several major bugs including one where
we were using more wield points than we had.

2010-12-05 20:13:40 View
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[r4] (4.7 kB) by jpmorris

Change of build target

2010-07-23 21:15:43 View
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[r1] (4.7 kB) by jpmorris

Initial put from 2009 sourcebase

2010-07-23 11:37:42 View
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